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nickyvanurk/README.md

Software Engineer

I'm a web game engineer with a focus on 3D graphics and real-time networking. Specializing in Three.js, TypeScript, and Node.js, I build the underlying technologies that support interactive game worlds, multiplayer experiences, and dynamic, high-performance graphics.


🧰 Languages and Tools

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  1. everwilds everwilds Public

    MMORPG prototype inspired by World of Warcraft.

    TypeScript 50 7

  2. capping capping Public

    Geometric algorithm implementation for clipping and capping solid triangle meshes.

    TypeScript

  3. 3d-spatial-partitioning 3d-spatial-partitioning Public

    3D Boids implementation to demonstrate Spatial Partitioning.

    TypeScript 17 1

  4. 3d-multiplayer-browser-shooter 3d-multiplayer-browser-shooter Public

    3D multiplayer space dogfight game made with three.js and ws.

    JavaScript 133 17

  5. cdlod cdlod Public

    Terrain renderer that uses the "continuous distance-dependent level of detail" algorithm for rendering heightmaps.

    TypeScript 1

  6. game-prototypes game-prototypes Public

    Game prototypes made in the Godot engine.

    GDScript 14 3