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Pinned

  1. Reusable UI components for both touch-based (iOS) and mouse-based (macOS) SpriteKit projects.

    Swift

  2. OpenGL-based, ad hoc sprite library for my personal projects.

    Objective-C

  3. Simple iOS control for single-character, tail-insertion/tail-deletion of numeric data (akin to Phone or Calculator apps).

    Swift

  4. Custom iOS control that renders as a solid button with text or images "knocked-out".

    Swift

  5. Custom UIControl subclass that implements a checkbox-like switch with smooth transition betweens states.

    Swift 2 2

  6. Texture atlas (a.k.a. 'spritesheet') editor that outputs resources in a format compatible with the MuMuEngine (https://github.com/nicolas-miari/MuMuEngine).

    Swift

1,049 contributions in the last year

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