Skip to content
master
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
Img
 
 
 
 
 
 
 
 
 
 
 
 

README.md

DinnerJacket

OpenGL-based, ad hoc sprite library for my personal projects.

Build Status

Some features include:

  • Rendering solid and textured sprites in a tree hierarchy of nodes.
  • Flipbook-style animation of sprites.
  • Texture atlasing ("spritesheets")
  • Tilemaps with multiple layers and parallax
  • Basic performance optimizations
  • Asynchronous loading of resources in the background, concurrent with animation and rendering of available resources.
  • Support for both iOS (OpenGL ES) and macOS (OpenGL).

Project Status

The project is currently abandoned. This repository is made public for demonstration purposes and for reference. I am using it as a test bed for development tools such as Travis CI, etc.

Related Projects

I am now working on a fully redesigned sprite library and game editor based around the new Metal API, coded entirely in Swift.

Screenshots

Video Demo

Capture Video

(click the image above to view on YouTube)

About

OpenGL-based, ad hoc sprite library for my personal projects.

Resources

License

Packages

No packages published
You can’t perform that action at this time.