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DinnerJacket

OpenGL-based, ad hoc sprite library for my personal projects.

Build Status

Some features include:

  • Rendering solid and textured sprites in a tree hierarchy of nodes.
  • Flipbook-style animation of sprites.
  • Texture atlasing ("spritesheets")
  • Tilemaps with multiple layers and parallax
  • Basic performance optimizations
  • Asynchronous loading of resources in the background, concurrent with animation and rendering of available resources.
  • Support for both iOS (OpenGL ES) and macOS (OpenGL).

Project Status

The project is currently abandoned. This repository is made public for demonstration purposes and for reference. I am using it as a test bed for development tools such as Travis CI, etc.

Related Projects

I am now working on a fully redesigned sprite library and game editor based around the new Metal API, coded entirely in Swift.

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OpenGL-based, ad hoc sprite library for my personal projects.

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