Skip to content
Commits on Dec 11, 2013
  1. Added tip4commit to README.

    Nicolas Gramlich committed Dec 11, 2013
Commits on Dec 3, 2013
  1. Update README.md

    Nicolas Gramlich committed Dec 3, 2013
  2. Update README.md

    Nicolas Gramlich committed Dec 2, 2013
  3. Update README.md

    Nicolas Gramlich committed Dec 2, 2013
Commits on Nov 15, 2013
  1. Merge pull request #218 from ebbybeh/patch-1

    Nicolas Gramlich committed Nov 15, 2013
    Fixed a bug in ManhattanHeuristic.
Commits on Jun 8, 2013
  1. Added crashlytics xml file to gitignore.

    Nicolas Gramlich committed Jun 8, 2013
Commits on May 17, 2013
  1. Updated .gitignore for future Android Studio support.

    Nicolas Gramlich committed May 16, 2013
Commits on Apr 28, 2013
  1. @ebbybeh

    Update ManhattanHeuristic.java

    ebbybeh committed Apr 28, 2013
    The algorithm was incorrect. It works as expected now.
Commits on Apr 23, 2013
  1. Added Apache v2 LICENSE.md file.

    Nicolas Gramlich committed Apr 23, 2013
Commits on Apr 9, 2013
  1. Fixed wrong method call in TiledTextureRegion.setTextureX (thx to Git…

    Nicolas Gramlich committed Apr 9, 2013
    …HubDemon).
Commits on Mar 25, 2013
  1. Update README.md

    Nicolas Gramlich committed Mar 24, 2013
Commits on Dec 13, 2012
  1. Merge branch 'GLES2' of github-ca.corp.zynga.com:externals/AndEngine …

    Nicolas Gramlich committed Dec 12, 2012
    …into GLES2
Commits on Dec 12, 2012
  1. Added clear method to Library.

    Nicolas Gramlich committed Dec 11, 2012
  2. Updated classpath.

    Nicolas Gramlich committed Dec 11, 2012
Commits on Sep 7, 2012
  1. Merge pull request #11 from HangingWithFriends/GLES2_cleanup

    Nicolas Gramlich committed Sep 7, 2012
    GLES2 cleanup.
  2. More whitespace fixes

    Scott Kennedy committed Sep 7, 2012
  3. Some tabs were replaced with spaces... oops

    Scott Kennedy committed Sep 7, 2012
  4. Cleanup :)

    Scott Kennedy committed Sep 7, 2012
Commits on Sep 3, 2012
  1. Merge pull request #172 from korn3l/GLES2

    Nicolas Gramlich committed Sep 3, 2012
    Update src/org/andengine/entity/sprite/AnimatedSprite.java
  2. @korn3l

    Update src/org/andengine/entity/sprite/AnimatedSprite.java

    korn3l committed Sep 3, 2012
    See no reason why this should be private + useful method that needs to be called publicly.
Commits on Aug 3, 2012
  1. Merge pull request #156 from winniehell/GLES2-pTimerSeconds_patch

    Nicolas Gramlich committed Aug 3, 2012
    Additional check in TimerHandler.setTimerSeconds.
  2. @winniehell

    prevent eternal waiting

    winniehell committed Aug 3, 2012
  3. @winniehell
Commits on Aug 2, 2012
  1. Merge pull request #9 from skennedy/hwf_development

    Nicolas Gramlich committed Aug 2, 2012
    Made target fields in SmoothCamera protected.
  2. Make these fields protected

    Scott Kennedy committed Aug 2, 2012
    My subclass needs them :(
Commits on Jul 17, 2012
  1. Merge pull request #150 from spencerelliott/GLES2

    Nicolas Gramlich committed Jul 16, 2012
    Added detection for edit mode in RenderSurfaceView.
Commits on Jul 16, 2012
  1. @spencerelliott
Commits on Jul 11, 2012
  1. Merge pull request #128 from nazgee/for-nicolas-runnables-skipping

    Nicolas Gramlich committed Jul 10, 2012
    Fix for concurrent modification problem when adding Runnables to a RunnableHandler while the Runnables are being ran.
Commits on Jun 8, 2012
  1. @nazgee

    Fix for skipping Runnables in RunnableHandler

    nazgee committed Jun 8, 2012
    Runnables added to mRunnables while walking through mRunnables list
    where never run.
Commits on May 20, 2012
  1. Merge pull request #112 from player-03/GLES2

    committed May 20, 2012
    Addec IEntity.getEntityModifierCount and IEntity.getUpdateHandlerCount.
  2. Added "getEntityModifierCount" and "getUpdateHandlerCount" to all

    player_03 committed May 19, 2012
    entities.
Commits on May 17, 2012
  1. Update README.md

    committed May 16, 2012
Commits on May 16, 2012
  1. Fix calling wrong method in TextureWarmUpVertexBufferObject =).

    Nicolas Gramlich committed May 16, 2012
  2. Minor change.

    Nicolas Gramlich committed May 15, 2012
  3. Made sure texture warmup also works on Adreno GPUs (at least on the A…

    Nicolas Gramlich committed May 15, 2012
    …dreno 205 in the XPeria Play on Android 2.3.6).
Something went wrong with that request. Please try again.