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Commits on May 15, 2012
  1. Minor change.

    Nicolas Gramlich committed May 15, 2012
  2. Added warm-up functionality to TextureManager, to ensure texture data…

    … is actually moved to the GPU (and doesn't keep sitting in the native heap), when the texture is loaded.
    Nicolas Gramlich committed May 15, 2012
Commits on May 14, 2012
  1. Merged XYZTextureRegionFactory changes from GLES2-AnchorCenter.

    Nicolas Gramlich committed May 14, 2012
  2. Merge pull request #99 from nazgee/for-nicolas-directorytiles

    Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTextureRegionFactory.
    committed May 14, 2012
  3. Minor changes.

    Nicolas Gramlich committed May 14, 2012
  4. Merge pull request #101 from nazgee/for-nicolas-mMenuItems

    Add clearMenuItems() method to MenuScene. Made mMenuItems protected.
    committed May 14, 2012
  5. Merge pull request #107 from oleonov/patch-1

    Fixed one local to scene coordinate conversion to no more reverse.
    committed May 14, 2012
  6. Epic bug was fixed

    oleonov committed May 14, 2012
Commits on May 10, 2012
  1. Fixed new ParticleSystems after having merged them back from GLES2-An…

    …chorCenter.
    Nicolas Gramlich committed May 10, 2012
  2. Updated ParticleSystem to be more flexible. Added BatchedSpritePartic…

    …leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
    Nicolas Gramlich committed May 10, 2012
  3. Added methods to SpriteBatch to draw from an ITextureRegion and use a…

    …n IEntity for the position/rotation/transformation/... .
    Nicolas Gramlich committed May 10, 2012
Commits on May 8, 2012
  1. UpadteThread in Engine has to be started manually now (to avoid 'Star…

    …ting a Thread in a Constructor' anti-pattern).
    Nicolas Gramlich committed May 8, 2012
Commits on May 7, 2012
  1. Merge pull request #103 from nazgee/for-nicolas-GLES20FixException

    A little bit more verbose Exception when GLES20Fix fails ultimately.
    committed May 7, 2012
  2. Added/enhanced the primitive List implementations.

    Nicolas Gramlich committed May 7, 2012
  3. Added AnimationPackParser/Loader.

    Nicolas Gramlich committed May 7, 2012
  4. Updated AnimatedSprite to use an AnimationData object.

    Nicolas Gramlich committed May 7, 2012
  5. Merged AndEngineTexturePackerExtension into GLES2.

    Nicolas Gramlich committed May 7, 2012
  6. Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTex…

    …tureRegionFactory
    
    This method allows to load mutliple assets from a given directory to a
    single ITiledTextureRegion.
    nazgee committed May 3, 2012
  7. Added getAssetBasePath() method to all factories

    This method was added to all factories that had setAssetBasePath()
    method declared.
    nazgee committed May 3, 2012
  8. Menu Scene is now a little bit more liberal about mMenuItems

    mMenuItems can now be cleared. It is also protected, not private.
    nazgee committed May 7, 2012
  9. Minor changes.

    committed May 7, 2012
  10. Minor changes.

    committed May 7, 2012
  11. Merge pull request #93 from nazgee/for-nicolas-callback-to-RunnablePo…

    …olItem
    
    Callback can now be fired when Entity gets detached by EntityDetachRunnablePoolItem.
    committed May 7, 2012
  12. Merge pull request #98 from nazgee/for-nicolas-getscenecentere-reuse

    Add getSceneCenterCoordinates(final float[] pReuse) to IEntity.
    committed May 7, 2012
  13. A little bit more verbose Excetpion when GLES20Fix fails ultimately

    Some users reported ExceptionInInitializerError which might come
    from this not too obscure exception :)
    nazgee committed May 7, 2012
  14. Minor changes.

    committed May 7, 2012
  15. Merge pull request #100 from nazgee/for-nicolas-clickdetectorfix

    Fixed ClickDetector claiming to handle TouchEvent, even when it did not.
    committed May 7, 2012
Commits on May 6, 2012
  1. FIX: ClickDetector was claiming to handle touch event when it did not

    When click was NOT handled due to too long time it took (callback was not fired),
    ClickDetector returned true from onManagedTouchEvent(). It resulted in loosing
    some ACTION_UP events.
    nazgee committed May 6, 2012
Commits on May 3, 2012
  1. Callback can now be fired when Entity gets detached

    Right after entity gets detached via EntityDetachRunnablePoolItem
    a callback will be fired if it was previously registered via setCallback().
    
    New schedule() version was added toEntityDetachRunnablePoolUpdateHandler-
    it allows specifying a callback to be called after entity gets detached.
    nazgee committed Apr 27, 2012
  2. Add getSceneCenterCoordinates(final float[] pReuse) to IEntity

    This is the same as old getSceneCenterCoordinates(), but it takes
    a reusable float array, instead of returning a shared one.
    nazgee committed May 3, 2012
Commits on May 1, 2012
  1. Minor changes in LoopModifier.

    Nicolas Gramlich committed May 1, 2012