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Free Android 2D OpenGL Game Engine
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#274 Compare This branch is 290 commits ahead, 50 commits behind GLES2.
Latest commit bf61a98 Mar 16, 2014 Nicolas Gramlich Merge branch 'GLES2-AnchorCenter' of…
…gine into GLES2-AnchorCenter



While developing AndEngine was a lot of fun, it also also consumed many(!) months of my life. It actually continues to cost me a significant amount of money to host the AndEngine forums.

If you made profit using your game and can afford to spare a fraction of it to the developer of the game engine you used, I would be very grateful! =)


The easiest way of donating is via Bitcoin to the AndEngine funds wallet address:

Bitcoin Bitcoin Wallet Address: 1run6zViD16j2rP9evpayu8FqQ6mcRDqi Bitcoin Wallet

Tip4Commit (Bitcoin)

Tip the author (not the project itself) of the next commit to AndEngine:

Bitcoin top for next commit


Donation Email:

Thank you!

/Nicolas Gramlich



  • AndEngine has to be build with ADT-17 or higher!

IntelliJ IDEA

  • AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;

public final class BuildConfig { 
    public final static boolean DEBUG = true;


  • GLES2: 'GLES2'
    • Active development.
    • Support: [> 93% of all Android devices (Apr. 2012)
  • GLES1: 'master'
    • Not in active development.
    • Support: > 99.0% of all Android devices (Apr. 2012)




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