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v3.2.3 Release (beta) #220
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Nicu,
On the German World campaign, are there forking paths based on victory types (BV, V, or TV)?
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This is a 3.2.1 issue but I don't think it's been discussed - so probably still present in 3.2.2.... Das Reich campaign. After Prochorovka I move to Counter Attack on the Mius. I can deploy my units, but on the next turn I cannot engage in combat with them. They can move but cannot attack. Also both the German and Soviet deployment hexes remain highlighted in grey. Ending the turn does not change this. Do not think the issue is Counter Attack on the Mius - previously I got through this scenario but then got it on Fourth Battle of Kharkov. That's why I went back to previous save of Prochorovka. As part of the problem the unit bar showing my units disappears and cannot be brought back. Samsung S7. Android version 8.0.0. ETA 3.2.2 not yet showing on Google Play so I am stuck with 3.2.1 anyway. |
Yes there are, you can go to Campaign screen and click on the "map" button next to ok / cancel buttons to see how scenarios progress. |
Mobile apps will be published after we have better tested the published campaigns. |
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Nick - I have a cloud save but I will progress the campaign closer to where the issue occurs and then save and send.... |
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Thanks.
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On Tue, May 14, 2019 at 10:32 AM -0500, "past-caring" <notifications@github.com> wrote:
Nick - I have a cloud save but I will progress the campaign closer to where the issue occurs and then save and send....
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Seems like it wont work? I got to Holland level 4 of LIebstandarte and then after passing the level it crashed and I cant enter beta online again. When I tryI get a message image cant load |
More mechanics changes, like more abilities in elite units, more specialisations, units aditional options, detailed battle raports, amunitions type change for art, bombers and armoured units, or aditional panels or diagrams with stats for units in actual place (terrain, weather, supports and others things... etc.). This details can do a great things with this game. |
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Nicu,
I know you already answered this, but I cant find tge email. How do I see the paths and forks for the German World campaign?
Stephen
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On Thu, May 16, 2019 at 8:36 AM -0500, "Philip799" <notifications@github.com> wrote:
Can you change this long ID to standard login, or some shorten, to cloud save?
In 3.2.2 are added only campaigns with maps?
There are some game mechanics change on 3.2.2? In devblog I cant find this.
More mechanics changes can do a great things with this game.
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Looking forward to the iOS version. Great game so far and know it is getting better. |
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All problems have not only in newest ver. of the game. I think that is in all older ver.
Dont you think that is a good idea to do split units to Anti air and air defense units back? like was in panzer General 2 |
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Would you guys want help in editing the english text in the game? I have
noticed errors in the campaign descriptions and the messages that appear at
the start of each map before the first turn
…On Sat, May 25, 2019, 2:47 AM Philip799 ***@***.***> wrote:
All problems have not only in newest ver. of the game. I think that is in
all older ver.
1. Why can't embark paratroopers on airfields and deploy on air at
beginning of the scenarios? (Im have this units without any other land
transports)
2. why cant deploy units on land and air together at the same hex?
3. How AI units spoting my units? (i think, only in situations when my
units escapes after contact) AI air and land units can spot and attack my
units in next turn, without any problems in moments when spoting is
impassible. (far away from frontline) . This look like the AI have disabled
a fog of war restrictions.
4. Where can I find game mechanics issues. I mean things, like
terrain, battle, bonuses and penatlies, units special
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I'm game, but havent really noticed the errors in the campaigns I've played.
Stephen
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On Sat, May 25, 2019 at 2:29 PM -0500, "MansteinlovesGuns" <notifications@github.com> wrote:
Would you guys want help in editing the english text in the game? I have
noticed errors in the campaign descriptions and the messages that appear at
the start of each map before the first turn
On Sat, May 25, 2019, 2:47 AM Philip799 ***@***.***> wrote:
All problems have not only in newest ver. of the game. I think that is in
all older ver.
1. Why can't embark paratroopers on airfields and deploy on air at
beginning of the scenarios? (Im have this units without any other land
transports)
2. why cant deploy units on land and air together at the same hex?
3. How AI units spoting my units? (i think, only in situations when my
units escapes after contact) AI air and land units can spot and attack my
units in next turn, without any problems in moments when spoting is
impassible. (far away from frontline) . This look like the AI have disabled
a fog of war restrictions.
4. Where can I find game mechanics issues. I mean things, like
terrain, battle, bonuses and penatlies, units special
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I'll screenshot errors I see and email them.
…On Sat, May 25, 2019, 2:12 PM barsoom1717 ***@***.***> wrote:
I'm game, but havent really noticed the errors in the campaigns I've
played.
Stephen
Get Outlook for Android
On Sat, May 25, 2019 at 2:29 PM -0500, "MansteinlovesGuns" <
***@***.***> wrote:
Would you guys want help in editing the english text in the game? I have
noticed errors in the campaign descriptions and the messages that appear at
the start of each map before the first turn
On Sat, May 25, 2019, 2:47 AM Philip799 ***@***.***> wrote:
> All problems have not only in newest ver. of the game. I think that is in
> all older ver.
>
> 1. Why can't embark paratroopers on airfields and deploy on air at
> beginning of the scenarios? (Im have this units without any other land
> transports)
> 2. why cant deploy units on land and air together at the same hex?
> 3. How AI units spoting my units? (i think, only in situations when my
> units escapes after contact) AI air and land units can spot and attack my
> units in next turn, without any problems in moments when spoting is
> impassible. (far away from frontline) . This look like the AI have
disabled
> a fog of war restrictions.
> 4. Where can I find game mechanics issues. I mean things, like
> terrain, battle, bonuses and penatlies, units special
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <
#220?email_source=notifications&email_token=AMCLLFPAQBVAAXTIC3KDWG3PXD4JDA5CNFSM4HMW4UTKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODWHKTAA#issuecomment-495888768
>,
> or mute the thread
> <
https://github.com/notifications/unsubscribe-auth/AMCLLFNO56JBVHIR35B2GRLPXD4JDANCNFSM4HMW4UTA
>
> .
>
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Cool.
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On Sat, May 25, 2019 at 8:42 PM -0500, "MansteinlovesGuns" <notifications@github.com> wrote:
I'll screenshot errors I see and email them.
On Sat, May 25, 2019, 2:12 PM barsoom1717 ***@***.***> wrote:
I'm game, but havent really noticed the errors in the campaigns I've
played.
Stephen
Get Outlook for Android
On Sat, May 25, 2019 at 2:29 PM -0500, "MansteinlovesGuns" <
***@***.***> wrote:
Would you guys want help in editing the english text in the game? I have
noticed errors in the campaign descriptions and the messages that appear at
the start of each map before the first turn
On Sat, May 25, 2019, 2:47 AM Philip799 ***@***.***> wrote:
> All problems have not only in newest ver. of the game. I think that is in
> all older ver.
>
> 1. Why can't embark paratroopers on airfields and deploy on air at
> beginning of the scenarios? (Im have this units without any other land
> transports)
> 2. why cant deploy units on land and air together at the same hex?
> 3. How AI units spoting my units? (i think, only in situations when my
> units escapes after contact) AI air and land units can spot and attack my
> units in next turn, without any problems in moments when spoting is
> impassible. (far away from frontline) . This look like the AI have
disabled
> a fog of war restrictions.
> 4. Where can I find game mechanics issues. I mean things, like
> terrain, battle, bonuses and penatlies, units special
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <
#220?email_source=notifications&email_token=AMCLLFPAQBVAAXTIC3KDWG3PXD4JDA5CNFSM4HMW4UTKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODWHKTAA#issuecomment-495888768
>,
> or mute the thread
> <
https://github.com/notifications/unsubscribe-auth/AMCLLFNO56JBVHIR35B2GRLPXD4JDANCNFSM4HMW4UTA
>
> .
>
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Hi all @ MansteinlovesGuns: Help is always appreciated. Do please let us know which campaign/scenario descriptions have errors and how you would fix or improve them. @Philip799: Here are some answers to your questions
Regards, Alex |
Version 3.2.3 is a fix update for the large batch of campaigns added in 3.2.2 version.
Along with campaign fixes I also added the following features:
E - Embark/Disembark
M - Mount/Dismount
S - Supply
R - Replacements
O - Over-strength
U - Undo last move if possible
N - Select Next Unit
P - Select Previous Unit
A - Toggle Air/Ground Mode
H - Toggle Hex marks on/off
B - Toggle Buy/Upgrade menu
I - Toggle Inspect unit
Z - Toggle Strategic Map
Esc - Deselect Unit. With no unit selected toggles Main Menu
6) Added extra scrolling space at the bottom of the map so the unit info window doesn't cover the map, making it annoying to select bottom units.
7) Fixed an issue where a reinforcement unit could not spawn resulting in game errors.
8) More units types can no be air embarked, as in original Panzer General 2
Previous beta:
Version 3.2.2 it's a big content update. There are 5 new campaigns with medium difficulty level but with a lot of fun and historical information.
There are also a few fixes for equipment, ui and previous campaigns.
Web: http://panzermarshal.com/beta/
Offline: https://openpanzer.itch.io/panzermarshal
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