[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
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You are free to use this code with proper attribution in non-commercial applications (Please see License.txt).
We are also happy to allow free commercial use; however, in that case we would like you to conact us first.
For use in a publication or presentation, please cite the VoxelHashing publication(s).

The code was developed under VS2012.

CONTACT (feel free to contact us):

- DirectX SDK June 2010
- Kinect SDK (prev. to 2.0)
- NVIDIA CUDA 6.5 (for the CUDA implementation)

- Kinect SDK (2.0 and above)
- Prime sense SDK

We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)