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Is it a core (also called "forward compatible") context?
sorry, but i don't know
i use glew 1.10, sdl2.0, nvidia 325.15 with opengl 4.3 support, on linux
i see, it's prevalent problem http://www.opengl.org/wiki/OpenGL_Loading_Library#GLEW
Indeed, most likely a core context. There was a patch for 1.10.0 that didn't pass QA on Windows.
Perhaps next time around...
Here is my code http://pastie.org/8392206
Compile was success, but then on run it fails with error "invalid enumerant"