A mario paint clone without most of the features
Haskell
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data
.gitignore
Bindings.hs
Graphics.hs
MENUSPEC
Menu.hs
Mma.hs
README
Rectangle.hs
Render.hs
Setup.hs
Sprite.hs
State.hs
Util.hs
mma.cabal

README

---
Marlon Moonglow's Animator     ***
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    **~~~~~~

Just messing around with OpenGL right now...

To build it you'll need ghc (probably >= 6.8.x) with the OpenGL and GLUT
bindings, and also SDL and SDL-image.

To install it with cabal, do: cabal install --user

If you don't have cabal, you can probably build it like this:
    ghc --make -package GLUT -O2 Mma.hs -o mma

Influences:
	* Raincat: http://bysusanlin.com/raincat/
	* This tutorial: http://www.haskell.org/haskellwiki/OpenGLTutorial2
	* Monadius: http://www.geocities.jp/takascience/haskell/monadius_en.html
	* http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html
	* SGdemo: http://hackage.haskell.org/package/SGdemo

Project website: http://4gods.strangled.net/~nik/mma/