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A mario paint clone without most of the features
Haskell
Tree: 8e06d6991d

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.gitignore
Bindings.hs
Graphics.hs
MENUSPEC
Main.hs
Menu.hs
README
Render.hs
Sprite.hs
State.hs
Util.hs
downarrow.png
intro.png
makefile
menu.png
play.png
save.png
uparrow.png

README

---
Marlon Moonglow's Animator     ***
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    **~~~~~~

Just messing around with OpenGL right now...

To build it with `make' you'll need ghc (probably >= 6.8.x) with the OpenGL and
GLUT bindings, and also SDL and SDL-image.

Influences:
	* Raincat: http://bysusanlin.com/raincat/
	* This tutorial: http://www.haskell.org/haskellwiki/OpenGLTutorial2
	* Monadius: http://www.geocities.jp/takascience/haskell/monadius_en.html
	* http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html
	* SGdemo: http://hackage.haskell.org/package/SGdemo

Project website: http://grace.evergreen.edu/~nybnik10/mma/
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