Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 16 additions & 4 deletions game/server/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2607,10 +2607,22 @@ void CBasePlayer::ObserverUse( bool bIsPressed )

void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
{
SetAbsOrigin( origin );
SetAbsVelocity( vec3_origin ); // stop movement
SetLocalAngles( angles );
SnapEyeAngles( angles );
Vector neworigin;
QAngle newangles;

// Clamp the position and angles to prevent crashes
neworigin.x = clamp( origin.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT );

newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why

SetAbsOrigin( neworigin );
SetAbsVelocity( vec3_origin ); // stop movement
SetLocalAngles( newangles );
SnapEyeAngles( newangles );
}

bool CBasePlayer::SetObserverTarget(CBaseEntity *target)
Expand Down