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Updated doc titles and links, also added to gitignore the docs folder

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lmariscal committed Feb 10, 2019
1 parent e88e259 commit baef9ee4564b2296fcdc65953c906bde68698541
Showing with 14 additions and 11 deletions.
  1. +1 −0 .gitignore
  2. +5 −2 src/nimgl.nim
  3. +2 −3 src/nimgl/imgui.nim
  4. +1 −1 src/nimgl/imgui/impl_glfw.nim
  5. +2 −2 src/nimgl/imgui/impl_opengl.nim
  6. +3 −3 src/nimgl/opengl.nim
@@ -160,5 +160,6 @@ tests/tglfw
tests/tmath
tests/topengl
imgui.ini
docs/

# End of https://www.gitignore.io/api/c,osx,nim,c++,linux,macos,windows,visualstudiocode
@@ -4,10 +4,13 @@
## ====
##
## Supported Libraries
## - `ImGUI <./nimgl/imgui.html>`_ Fast UI Development tool for debug and testing
## - `Impl_GLFW <./nimgl/imgui/impl_glfw.html>`_ ImGui implementation for GLFW
## - `Impl_OpenGL <./nimgl/imgui/impl_opengl.html>`_ ImGui implementation for OpenGL
## - `GLFW <./nimgl/glfw.html>`_ Window Library
## - `OpenGL <./nimgl/opengl.html>`_ Glew Loading Library
## - `ImGUI <./nimgl/imgui.html>`_ Fast UI Development tool for debug and testing
## - `stb_image <./nimgl/stb_image.html>`_ Image loading/decoding library
## - STB
## - `Image <./nimgl/stb/image.html>`_ Image loading/decoding library

#[
This is just a stationary file to keep the structure of the nimble project.
@@ -1,9 +1,8 @@
# Copyright 2019, Leonardo Mariscal & Zachary Carter.

## ImGUI Bindings
## ===
## This code was automatically generated by nimgui<https://github.com/zacharycarter/nimgui>`_
## with the imgui generator.
## ====
## This code was automatically generated by `nimgui<https://github.com/zacharycarter/nimgui>`_.
##
## This bindings follow most of the original library
## You can check the original documentation `here <https://github.com/ocornut/imgui/blob/master/imgui.cpp>`_.
@@ -1,7 +1,7 @@
# Copyright 2018, NimGL contributors.

## ImGUI GLFW Implementation
## ===
## ====
## Implementation based on the imgui examples implementations.
## Feel free to use and modify this implementation.
## This needs to be used along with a Renderer.
@@ -1,7 +1,7 @@
# Copyright 2018, NimGL contributors.

## ImGUI OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline) Implementation
## ===
## ImGUI OpenGL (modern OpenGL with shaders / programmatic pipeline) Implementation
## ====
## Implementation based on the imgui examples implementations.
## Feel free to use and modify this implementation.
## This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
@@ -4,12 +4,12 @@ import nimgl/glfw # used to get the glfwGetProcAddress procedure
import strutils

## OpenGL Bindings
## ===
## This code was automatically generated by nimgl_gen<https://github.com/lmariscal/nimgl_gen>`_
## ====
## This code was automatically generated by `nimgl_gen<https://github.com/lmariscal/nimgl_gen>`_
## with the opengl generator.
##
## NimGL is completely unaffiliated with OpenGL and Khronos, each Doc is under individual copyright
## you can find it in their appropiate file in the official repo<https://github.com/KhronosGroup/OpenGL-Refpages>`_
## you can find it in their appropiate file in the official `repo<https://github.com/KhronosGroup/OpenGL-Refpages>`_
##
## NOTE: This bindings only support modern opengl (v3.2 >=) so fixed pipelines are not
## supported.

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