FCEUltra RX - A port of FCE Ultra for Wii, forked from FCEUltra GX
Clone or download
Latest commit 9b690c1 Jan 19, 2019
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
hbc Version bump Jan 19, 2019
source Version bump Jan 19, 2019
Makefile Upload files part 1 Jan 6, 2019
Makefile.gc * Add PocketNES interoperability [libertyernie] Jan 6, 2019
Makefile.wii * Add PocketNES interoperability [libertyernie] Jan 6, 2019
README.txt Version bump Jan 19, 2019

README.txt

¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤

                                 - FCE Ultra RX -
			https://github.com/niuus/fceurx
				Based/forked from:
			https://github.com/dborth/fceugx
				(Under GPL License)

¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤

FCE Ultra RX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PCs. With it you can play NES games on your 
Wii/GameCube.

-=[ Releases ]=-

https://github.com/niuus/fceurx/releases

-=[ Features ]=-

* NES Compatibility based on FCEUX 2.2.3+ (git 21c0971)
* Wiimote, Nunchuk, Wii Classic/Classic Pro, and Gamecube controller support
* Wii U Pro, NES and SNES Classic controller support
* 1-4 Players Support
* Zapper support
* Famicom 3D System support
* Cheat support (.CHT files and Game Genie)
* iNES, FDS, VS, UNIF, and NSF ROM support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered (Sharp & Soft))/Unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* IPS/UPS automatic patching support
* Open Source!


×—–•—–•—–•—–• –•—–•—–•—–•—–•—–•—–•—–•—–•—–•— •—–•—–•—–•—–•—–•—–•—–•—-•—–•-–•¬
|0O×øo·                         UPDATE HISTORY                        ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[1.7.0 - January 19, 2019]
* Prevent infinite loop loading cheats. [Tantric]
* Go Back is no longer the first item highlighted for Settings. [Tantric]
* Prevent overrunning the file buffer [Tantric]
(eg: loading a game cover image that's too big).

[1.6.0 - January 17, 2019]
* New color palettes added:
Restored Wii Virtual Console (removes 30% black from every color).
PAL / NESCAP / HYBRID (a balance between Composite and RGB).

Thanks to SuperrSonic, FirebrandX, RGBSource and Tanooki16 for all
the palettes included.

* Add DSP halt-unhalt when switching between sound modes [Tantric]
* Clean up audio code a little [Tantric]
* Fix audio pop when returning to a game [Tantric]

[1.5.0 - January 10, 2019]
* Core updated to FCEUX 2.2.3+ (git 21c0971). [Tantric]
* Add soft and sharp video filtering options. [Tantric]
* Update color palettes. [Tanooki16]

[1.4.0 - January 08, 2019]
* Allow loader to pass 2 arguments instead of 3 for autoload. [libertyernie]
* Automatically create preview image dirs if they don't exist. [Tantric]
* Remove update check.
* Change "Artworks" to "Artwork".

[1.3.0 - January 06, 2019]
* Port option to not append "Auto" from vbagx. [libertyernie]

[1.2.0 - January 05, 2019]
* Add PocketNES interoperability. [libertyernie]
* Ability to load PocketNES ROMs that contain one NES ROM. [libertyernie]
* Ability to read/write PocketNES SRAM data if it already exists. [libertyernie]
* Update makefiles. [libertyernie]
* Add missing file. [libertyernie]
* Makefile fix. [libertyernie]
* Clean file before loading. [libertyernie]
* Fixes to get it working (i think). [libertyernie]
* Update goombasav. [libertyernie]
* Edit fceuram to compile with newer goombasav. [libertyernie]
* Remove sounds and music from GUI to save resources (specially for the GC port).

[1.1.0 - December 30, 2018]
* Preferences saving.
* New version number.
* Unique settings file.

[1.0.0 - May 09, 2017]
* New color scheme.
* Screenshots / Covers / Artworks are selectable again inside Settings.
* Fixed GC build.


×—–•—–•—–•—–• –•—–•—–•—–•—–•—–•—–•—–•—–•—–•— •—–•—–•—–•—–•—–•—–•—–•—-•—–•-–•¬
|0O×øo·                         SETUP & INSTALLATION                  ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

Unzip the archive. You will find the following folders inside:

apps			Contains Homebrew Channel ready files
			(see Homebrew Channel instructions below)

fceugx		Contains the directory structure required for storing
				roms and saves (see below)

------------------------------
Loading / Running the Emulator:
------------------------------

Wii - Via Homebrew Channel:
--------------------
The most popular method of running homebrew on the Wii is through the Homebrew
Channel. If you already have the channel installed, just copy over the apps 
folder included in the archive into the root of your SD card.

Remember to also create the fceurx directory structure required. See above.

If you haven't installed the Homebrew Channel yet, read about how to here:
http://hbc.hackmii.com/

Gamecube:
---------
You can load FCEURX via sdload and an SD card in slot A, or by streaming 
it to your Gamecube, or by booting a bootable DVD with FCEURX on it. 
This document doesn't cover how to do any of that.

----------------------------
ROMS, Preferences, and Saves:
----------------------------

By default, roms are loaded from "fceugx/roms/" and saves / preferences are 
stored in "fceugx/saves/".

Wii
----------
On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
or SMB share. Note that if you are using the Homebrew Channel, to load from 
USB, DVD, or SMB you will first have to load FCEURX from SD, and then set 
your load method preference.

If you are planning to use your Network (LAN) to load and/or save games from 
you will need to enter in the SMB share settings you haveve setup on your 
computer via the Settings menu. You will need to enter in the SMB Share IP, 
Share Name, Share Username and Share Password.

Gamecube
------------
You can load roms from DVD or SD card. If you create a bootable 
DVD of FCEURX you can put roms on the same DVD. You may save preferences and
game data to SD or Memory Card.

-=[ Famicom Disk System (FDS) ]=-

FCE Ultra RX supports loading FDS games. The FDS BIOS is required - put it 
in your fceugx folder, and name it disksys.rom (should be 8 KB in size).
You can switch disks using the A button (by default). The mapped button
can be changed under Controller Configuration ('Special' button).
Compatibility is limited, so check that the game in question works on 
FCEUX for Windows before asking for help. 

-=[ 3D Game Support ]=-

Supported Famicom 3D System games: 
* Highway Star
* Famicom Grand Prix II
* 3D Hot Rally
* JJ (Tobidase Daisakusen Part 2)
* Cosmic Epsilon
* Attack Animal Gakuen

Supported anaglyph games:
* The 3-D Battles of World Runner (Tobidase Daisakusen)
* Rad Racer

-[ Emulator Options ]-

Palette - The colors used while viewing the game:
          Default . loopy . quor . chris . matt
          pasofami . crashman . mess . zaphod-cv
          zaphod-smb . vs-drmar . vs-cv . vs-smb

Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)


×—–•—–•—–•—–• –•—–•—–•—–•—–•—–•—–•—–•—–•—–•— •—–•—–•—–•—–•—–•—–•—–•—-•—–•-–•¬
|0O×øo·                      UPDATE HISTORY (OLD)                     ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

[3.3.9 - December 10, 2016]

* Hide saving dialog that pops up briefly when returning from a game
* don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)

[3.3.8 - May 14, 2016]

* Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:
    + Accurate Colors = Unsaturated-V5 Palette By FirebrandX
    + Vivid Colors = YUV-V3 Palette By FirebrandX
    + Wii VC Colors	= Wii's Virtual Console Palette By SuperrSonic
    + 3DS VC Colors	= 3DS's Virtual Console Palette By SuperrSonic
	+ FCEUGX Colors	= Real Palette by AspiringSquire
* Added a new "Delete" button in the Game Options, to erase Save States and SRAM files.
* NES Zapper support fixed (thanks to Burnt Lasagna)

[3.3.7 -  Apr 18, 2016]

* Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho).
* Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333).
* Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one).
* Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD).
* Added option to disable / enable the Virtual Memory messages on the settings menu.
* Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD).

[3.3.6 -  Apr 12, 2015]

* Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version.
* Added SuperrSonic's 3DS Virtual Console palette.
* Changed the savestate cursor box color (in order to match the emu's color design).

[3.3.5 MOD -  Apr 22, 2015]

* Merged in changes from FCEUX (up to r2951)
* Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage
* Enabled menu audio
* Less out of memory crashes
* Free memory displayed on in game menu

[3.3.4 MOD -  Apr 12, 2015]

* Added Cebolleto's preview image support.
* Added FIX94's WiiUPro controller support.
* Added SuperrSonic's Wii Virtual Console Palette.
* Increase preview image size and reduce game list width.
* Added a background to the preview image.
* Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
* Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
* Fixed the inverted color button selection that was in some option Windows.
* On the cheat menu, increased the cheat name display size and added scrolling if the name is too long to display at once.
* Fixed cover image dimensions, now it displays screenshot and cover within the background border.
* Fixed screenshot option, it no longer creates an additional "dummy" file.

[3.3.4 - January 12, 2013]

* Updated core to latest FCEUX (r2818)

[3.3.3 - December 14, 2012]

* Updated core to latest FCEUX (r2793)

[3.3.2 - November 9, 2012]

* Fixed lag with GameCube controllers

[3.3.1 - July 7, 2012]

* Fixed PAL support

[3.3.0 - July 6, 2012]

* Support for newer Wiimotes
* Fixed screen flicker when going back to menu
* Improved controller behavior - allow two directions to be pressed simultaneously
* Updated core to latest FCEUX (r2522)
* Compiled with devkitPPC r26 and libogc 1.8.11

[3.2.9 - January 25, 2012]

* Fixed zapper support

[3.2.8 - January 23, 2012]

* Fixed bug with flipping disk sides for FDS

[3.2.7 - January 14, 2012]

* Updated core to latest FCEUX (r2383)
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

[3.2.6 - May 15, 2011]

* Fixed audio skipping (thanks thiagoalvesdealmeida!)
* Added Turkish translation

[3.2.5 - March 23, 2011]

* Fixed browser regressions with stability and speed

[3.2.4 - March 19, 2011]

* Updated core to latest FCEUX
* Support for Famicom 3D System games (thanks Carl Kenner!)
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates

[3.2.3 - October 7, 2010]

* Sync with upstream SVN - fixes a few specific game issues
* Fixed "blank listing" issue for SMB
* Improved USB compatibility and speed
* Added Portuguese and Brazilian Portuguese translations
* Channel updated (improved USB compatibility)
* Other minor changes

[3.2.2 - August 14, 2010]

* IOS 202 support removed
* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
* DVD support via AHBPROT - requires latest HBC

[3.2.1 - July 22, 2010]

* Fixed broken auto-update

[3.2.0 - July 20, 2010]

* Reverted USB2 changes

[3.1.9 - July 14, 2010]

* Fixed 16:9 correction in Original mode
* Fixed PAL/NTSC timing switching issue
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older 
  versions of IOS 202 are NO LONGER supported)
* Hide non-ROM files
* Other minor improvements

[3.1.8 - June 20, 2010]

* USB improvements
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Other minor changes

[3.1.7 - May 19, 2010]

* DVD support fixed
* PAL/NTSC timing corrections
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

[3.1.6 - April 9, 2010]

* Fix auto-save bug

[3.1.5 - April 9, 2010]

* Most 3rd party controllers should work now (you're welcome!)
* Translation updates (German and Dutch)
* Other minor changes

[3.1.4 - March 30, 2010]

* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is
  highly recommended to install IOS 202 via the included installer
* Multi-language support (only French translation is fully complete)
* Thank you to everyone who submitted translations
* SMB improvements/bug fixes
* Minor video & input performance optimizations
* Synced with official FCEUX (various game fixes)
* ROMs larger than 3 MB now load
* Now also searches in application path for gg.rom and disksys.rom

[3.1.3 - December 23, 2009]

* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations

[3.1.2 - December 2, 2009]

* Fixed SMB (for real this time!)

[3.1.1 - November 30, 2009]

* Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Reduce memory fragmentation - fixes out of memory crashes
* Other minor code optimizations

[3.1.0 - October 7, 2009]

* New default palette - more accurate colors!
* Revamped filebrowser and file I/O
* New timing and frameskip code - allows PAL gamers to play NTSC games
* Fixed FDS/Game Genie errors
* Many, many other bug fixes

[3.0.9 - September 16, 2009]

* Text rendering corrections
* SMB improvements
* Updated to latest FCEUX SVN
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup

[3.0.8 - July 31, 2009]

* Fixed menu crash
* Fixed turbo mode - reduced to frameskip of 1
* Fixed .CHT file support
* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
* FDS BIOS location changed to /fceugx/disksys.rom
* DVD file limit of 2000 removed

[3.0.7 - July 24, 2009]

* Core upgraded to FCEUX 2.1.0a - improved game compatibility
* State issues fixed - old state files are now invalid!
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button

[3.0.6 - July 9, 2009]

* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* RAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages

[3.0.5 - June 30, 2009]

* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed original mode lockup bug
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections

[3.0.4 - May 30, 2009]

* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

[3.0.3 - May 26, 2009]

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Miscellaneous bugfixes

[3.0.2 - April 30, 2009]

* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches

[3.0.1 - April 22, 2009]

* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)

[3.0.0 - April 13, 2009]

* New GX-based menu, with a completely redesigned layout. Has Wiimote IR 
  support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to 
  Peter de Man for composing the music, and a special thanks to shagkur for 
  fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
  volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows
  screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed

[2.0.9 - January 27, 2009]

* Fixed a major memory corruption bug in FCE Ultra 0.98.12
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Changed GameCube controller back to menu from A+Start to A+B+Z+Start
* Add option for horizontal-only video cropping
* Decreased minimum game size to 8 KB
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes

[2.0.8 - December 24, 2008]

* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Overscan (cropping) setting now saved in preferences
* Rewritten RAM/state saving - old state saves are now invalid
* Minor bug fixes

[2.0.7 - November 19, 2008]

* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
* Video code rewritten - now has original, unfiltered, filtered modes
* Zoom option
* 16:9 widescreen support
* Full widescreen support
* SDHC support
* SD/USB hot-swapping
* A/B rapid-fire
* Turbo option
* Video cropping (overscan hiding) option (thanks yxkalle!)
* Palette changing fixed
* Fixed audio 'popping' issue
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
  folder as the DOL (eg: apps/fceugx/settings.xml)
* GameCube - Added DVD motor off option

[2.0.6 - October 21, 2008]

* Right audio channel corruption fixed (thanks cyberdog!)
* Low pass audio filter turned off (muffles audio)
* Changed to alternate audio filter
* PAL Timing corrected
* Cheesy/2X video filters fixed
* Qoob Pro modchip support for GameCube (thanks emukidid!)

[2.0.5 - October 19, 2008]

* Sound bug fixed - thanks eke-eke!
* High quality sound enabled, lowpass filter enabled
* Video threading enabled
* Fixed timing error (incorrect opcode)

[2.0.4 - October 15, 2008]

* Wii DVD fixed
* FDS BIOS loading works now
* FDS disk switching now consistently works with one button press
* FDS saving implemented
* 7z support
* Faster SD/USB (readahead cache enabled)
* VS coin now mapped to 1 button for VS zapper games
* Changed GC controller mappings - Select - Z, Start - Start, 
  Home - Start+A, Special - L

[2.0.3 - October 1, 2008]

* Complete rewrite of loading code - FDS / UNIF / NSF support added!
* VS games work (coin insert submitted by pakitovic)
* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
* 480p and DVD now available for GameCube
* Improved stability - less crashes!

[2.0.2 - September 19, 2008]

* Fixed network freeze-up problem
* Zapper now mapped to A and B
* Fixed auto-save feature
* Performance slowdowns on Gamecube should be fixed
* Will now attempt to load old save states with CRC filename

[2.0.1 - September 6, 2008]

* Zapper support! Turn this on in the Controller Settings - most games 
  require you to have the Zapper on Port 2. Thanks go to aksommerville whose
  previous work on the Zapper helped, and michniewski's cursor code
* RAM game save support! Now you can save your games just like the NES did. 
  By default game saves are saved/loaded automatically. This can be changed
  in the Preferences menu
* Start/Select reversed mapping fixed for Wii controllers
* Small bug fixes / improvements / tweaks

[2.0.0 - September 1, 2008]

* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEURX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEURX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions


¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤

-=[ Credits ]=-

			Coding & menu design		Tantric
			Menu artwork			the3seashells
			Logo				NiuuS
			Logo design			mvit
			Additional updates/fixes	Zopenko, Burnt Lasagna, Askot
							emukidid, NiuuS, Tanooki16

			
			¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
			FCE Ultra GX GameCube		SoftDev,
							askot & dsbomb

			FCE Ultra			Xodnizel
			Original FCE			BERO
			libogc/devkitPPC		shagkur & wintermute
			FreeTypeGX			Armin Tamzarian

			And many others who have contributed over the years!
 
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
 
                                  FCEURX Web Site
                          https://github.com/niuus/fceurx
 
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤