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Spawning Processes

If you find yourself wishing you could have your Node.js process start another program for you, then look no further than the child_process module.

Executing an External Process

The simplest way is the "fire, forget, and buffer" method using child_process.exec. It runs your process, buffers its output (up to a default maximum of 200kb), and lets you access it from a callback when it is finished. Let us take a look at an example:

var childProcess = require('child_process'),

ls = childProcess.exec('ls -l', function (error, stdout, stderr) {
  if (error) {
    console.log('Error code: '+error.code);
    console.log('Signal received: '+error.signal);
  console.log('Child Process STDOUT: '+stdout);
  console.log('Child Process STDERR: '+stderr);

ls.on('exit', function (code) {
  console.log('Child process exited with exit code '+code);

NODE PRO TIP: error.stack is a stack trace to the point that the Error object was created.

It should be noted that the STDERR of a given process is not exclusively reserved for error messages. Many programs use it as a channel for secondary data instead. As such, when trying to work with a program that you have not previously spawned as a child process, it can be helpful to start out dumping both STDOUT and STDERR, as shown above, to avoid any surprises.

While child_process.exec buffers the output of the child process for you, it also returns a ChildProcess object, Node's way of wrapping a still-running process. In the example above, since we are using ls, a program that will exit immediately regardless, the only part of the ChildProcess object worth worrying about is the on exit handler. It is not necessary here - the process will still exit and the error code will still be shown on errors.

Launching Child Processes

In Node you have the simple child_process.exec that launches the process and informs you of the result once the process finishes. This is great for short-lived scripts that you don't need to control. Should you want a child process that lives along-side your own main Node process, you can use child_process.spawn.

The child_process.spawn function launches a process and lets you control and communicate with it.

A simple example of such a process would be a UNIX tail command, that watches a file for new data and outputs that data into the standard output stream. For instance, if you would like to watch the /var/log/system.log file you would launch the following UNIX command:

$ tail -f /var/log/system.log

Here is how you would do it in Node:

var spawn = require('child_process').spawn;

var tail = spawn('tail', ['-f', '/var/log/system.log']);

This simply launches the process, but you have no interaction with it. Here is how you could observe the process standard output stream:


tail.stdout.on('data', function(data) {
  console.log('tail output:', data);

You can also kill it, for instance, after a minute has gone by:

setTimeout(function() {
}, 60000);

And be notified that the child process has died:

tail.on('exit', function(code, signal) {
  console.log('child process has died. Exit code;', code, ', signal:', signal);

Forking other Node processes

Besides spawning external commands you may be wanting to spawn new Node processes. You can do that with child_process.fork(), which also lets you establish a framed communication channel with that process. You just have to provide it with the main module path like this:

var fork = require('child_process').fork;

var child = fork(__dirname + '/child.js');

child.on('message', function(message) {
  console.log('got message from child:', message);

child.send('Hello there!');

This script is launching a child process from the module child.js from the current working directory.

On the child side, the process can receive messages by listening to the "message" event emitted by the process object like this:

process.on('message', function(message) {
  console.log('got a message from master:', message.toString());
  process.send({foo: 1, bar: 2});

if you save the master script into a file named "master.js" and the child script into a file named "child.js", and then launch it by:

$ node master.js

You should see the output:

got a message from master: Hello there!
got message from child: { foo: 1, bar: 2 }

Here you can see that the child is sending an object literal to the server and that the server gets it.

In this channel you can use any message that can be serialized by the function JSON.stringify.