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#ifndef HANDLE_WRAP_H_
#define HANDLE_WRAP_H_
namespace node {
// Rules:
// - Do not throw from handle methods. Set errno.
// - MakeCallback may only be made directly off the event loop.
// That is there can be no JavaScript stack frames underneith it.
// (Is there anyway to assert that?)
// - No use of v8::WeakReferenceCallback. The close callback signifies that
// we're done with a handle - external resources can be freed.
// - Reusable?
// - The uv_close_cb is used to free the c++ object. The close callback
// is not made into javascript land.
// - uv_ref, uv_unref counts are managed at this layer to avoid needless
// js/c++ boundary crossing. At the javascript layer that should all be
// taken care of.
class HandleWrap {
static void Initialize(v8::Handle<v8::Object> target);
static v8::Handle<v8::Value> Close(const v8::Arguments& args);
static v8::Handle<v8::Value> Unref(const v8::Arguments& args);
HandleWrap(v8::Handle<v8::Object> object, uv_handle_t* handle);
virtual ~HandleWrap();
virtual void SetHandle(uv_handle_t* h);
virtual void StateChange() {}
v8::Persistent<v8::Object> object_;
static void OnClose(uv_handle_t* handle);
// Using double underscore due to handle_ member in tcp_wrap. Probably
// tcp_wrap should rename it's member to 'handle'.
uv_handle_t* handle__;
bool unref;
} // namespace node
#endif // HANDLE_WRAP_H_
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