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Timeline component with UI plugin #151
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Here's the idea to make this work: split screen top and bottom. When needed, bottom is code editor or timeline or layer editor or any metaphor to edit a particular node's innards. |
By the way, I have timeline component here : https://github.com/djdeath/noflo-tween/blob/master/components/Timeline.coffee |
From Unreal's Blueprint. The and the float track for |
"Global" timeline from ThreeNodes.js is also interesting. |
@forresto @d4tocchini: Proposed datamodel for timelines. The TimelineDefinition could be an IIP created by a custom NoFlo UI widget (or generated programatically) Components:
Information Packets
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A timeline UI would be huge for animation / interaction design. Timeline A/V effects (Seriously.js) could be built with flows, timelines could trigger flows, flow events could trigger timelines....
The state of Interaction Design tools by Pasquale D’Silva argues that there is a hole in current tools, and there needs to be a connection between code, flow, and timeline. Apple is rumored to be updating QC with a timeline-centic view, but it's Apple, so you know it won't be webby.
Fun potential:
The way that I see this working is a noflo-timeline component that is connected (somehow?) to a noflo-ui timeline widget. The component would be minimal, sending out tween values as needed.
The
setup
IIP would be an object saving the tracks and keyframes of the timeline. Tracks could be of specific types: number & color tweens, string & bang packets.So how can a component define an "edit self" noflo-ui widget? Maybe this could be a generalization of the current edit source / subgraph hook we have now.
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