A ~trivial implementation of tetris in godot, written to get a feel for how to use godot. This is my first time writing anything in Godot so the code is probably not very idiomatic. I also didn't realize how miserable it is to move files in godot after you've referenced them so I haven't bothered to go back and reorganize things, which means the repo is a bit of a mess. But you seem pretty reasonable so I'm sure you'll forgive me for that.
Many thanks to L-Gad for their free tetriminos asset pack which I used for all graphics in this game and to ertyau for pixuf, the font that the game uses.
Here's a quick demo: