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Java Collaboration for game Space Invaders
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README

README

Space Invaders (Java)
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Date Started: Feb. 16, 2013
Last Updated: April 11, 2013

Status:
Pre-Alpha

Tasks:
TO SEE UP TO DATE TASKLIST, PLEASE GO TO OFFICIAL TASKLIST
Create Frame: DONE
Create Updating Engine: DONE
Create Player Mechanics: DONE
Create Enemy Mechanics: DONE
Create Bunker Mechanics: DONE
Collision Testing: DONE
Menu Screen/UI: BASICALLY DONE - Many menus need to be touched up
Music/SFX: IN PROGRESS - main menu, levels, boss level themes done, bullet sounds done
Graphics: IN PROGRESS - add bg, change sprites (possibly)
Story: IN PROGRESS- added cutscenes, writing script
Opening Screen: DONE
Closing Screen: BASICALLY DONE
Levels: DONE
Hitstreaks: DONE
Game Balancing: IN PROGRESS
Game Testing: BARELY STARTED - 2 testers: LunacyEcho, hiseungho
Achievements: IN PROGRESS
Upgrades: IN PROGRESS

*Game Description/Instructions here*

Left arrow: Move left
Right arrow: Move right
Space: Fire!
R: Redeem hit streak reward
P: Pause/Resume game
Enter: Start game

Hit Streak Rewards Explanation:
Hit sprees form an integral part of the game. By repeatedly striking an enemy without
missing/hitting a bunker/getting hit, you will have a chance to get a reward!
The better the reward, the larger the hitstreak required to redeem it is. After meeting the requirements
for a hitstreak, the top box will turn GREEN! Press R to redeem the powerup as written. However, note that
the requirement in the box will have changed! This means that you can continue shooting to get the next reward.
But if you miss, you will lose everything, and your hitstreak will return to 0. If you redeem, your hitspree
will also reset to 0.



Note: Easter Eggs MAY be present

IDEAS FOR UPGRADES:

Firerate
Total Health
Speed
Damage
Magnet
Chargeshot

Collect material from fallen enemies

Credits
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assisstion - Programmer
michael99man - Programmer
LunacyEcho - Sound Manager
dysprosium - Editor
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