Gaiku (WIP very early development stage)
2d and 3d agnostic framework (game engine) terrain engine. The purpose of the Gaiku is to provide a foundation to build your games easily without worrying about implementing your own terrain engine.
The main crate is developed game engine agnostic, so we can help to reach more developers.
Supported game engines
Features
General features:
- Mesh generation
- Height map
- Marching Cubes
- Voxel
- Mesh collider
- Texturing
- Foliage support
- Chunk based for infinite generated terrains
- Mesh optimization
- LOD support
- For procedural terrain generation check the 2d and 3d
Bakersdocumentations.
For specific features check 2d and 3d
Example
License
Licensed under either of
- Apache License, Version 2.0, (license/APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (license/MIT or http://opensource.org/licenses/MIT)
at your option.