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Convert keep_disguise_on_attack to use virtual hooks (or write something that lets the game access that attribute class)
keep disguise on attack is currently only supported on Linux as it's easy to find a signature for it. This originally used a signature to avoid having to hook every weapon individually on spawn.
Windows doesn't provide a unique signature for this, so it needs to be migrated over.
The text was updated successfully, but these errors were encountered:
I think this will be superceded and removed in the near future; injecting the actual unused attribute into the runtime schema works and has the same effect.
(This would be the method implied by "writ[ing] something that lets the game access that attribute class".)
Convert keep_disguise_on_attack to use virtual hooks (or write something that lets the game access that attribute class)
keep disguise on attackis currently only supported on Linux as it's easy to find a signature for it. This originally used a signature to avoid having to hook every weapon individually on spawn.Windows doesn't provide a unique signature for this, so it needs to be migrated over.
The text was updated successfully, but these errors were encountered: