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ui.rs
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ui.rs
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use macroquad::prelude::*;
use macroquad::ui::{
hash, root_ui,
widgets::{self, Group},
Drag, Ui,
};
pub struct Slot {
id: u64,
item: Option<String>,
}
impl Slot {
fn new(id: u64) -> Slot {
Slot { id, item: None }
}
}
pub enum FittingCommand {
/// Remove item from this slot
Unfit { target_slot: u64 },
/// Fit item from inventory to slot
Fit { target_slot: u64, item: String },
/// Move item from one slot to another
Refit { target_slot: u64, origin_slot: u64 },
}
pub struct Data {
inventory: Vec<String>,
item_dragging: bool,
slots: Vec<(&'static str, Slot)>,
fit_command: Option<FittingCommand>,
}
impl Data {
pub fn new() -> Data {
Data {
inventory: vec![],
item_dragging: false,
slots: vec![
("Left Mouse Button", Slot::new(hash!())),
("Right Mouse Button", Slot::new(hash!())),
("Middle Mouse Button", Slot::new(hash!())),
("Space", Slot::new(hash!())),
("\"1\"", Slot::new(hash!())),
("\"2\"", Slot::new(hash!())),
("\"3\"", Slot::new(hash!())),
],
fit_command: None,
}
}
fn slots(&mut self, ui: &mut Ui) {
let item_dragging = &mut self.item_dragging;
let fit_command = &mut self.fit_command;
for (label, slot) in self.slots.iter_mut() {
Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
let drag = Group::new(slot.id, Vec2::new(50., 50.))
// slot without item is not draggable
.draggable(slot.item.is_some())
// but could be a target of drag
.hoverable(*item_dragging)
// and is highlighted with other color when some item is dragging
.highlight(*item_dragging)
.ui(ui, |ui| {
if let Some(ref item) = slot.item {
ui.label(Vec2::new(5., 10.), &item);
}
});
match drag {
// there is some item in this slot and it was dragged to another slot
Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
*fit_command = Some(FittingCommand::Refit {
target_slot: id,
origin_slot: slot.id,
});
}
// there is some item in this slot and it was dragged out - unfit it
Drag::Dropped(_, None) if slot.item.is_some() => {
*fit_command = Some(FittingCommand::Unfit {
target_slot: slot.id,
});
}
// there is no item in this slot
// this is impossible - slots without items are non-draggable
Drag::Dropped(_, _) => unreachable!(),
Drag::Dragging(pos, id) => {
debug!("slots: pos: {:?}, id {:?}", pos, id);
*item_dragging = true;
}
Drag::No => {}
}
ui.label(Vec2::new(60., 20.), label);
});
}
}
fn inventory(&mut self, ui: &mut Ui) {
let item_dragging = &mut self.item_dragging;
for (n, item) in self.inventory.iter().enumerate() {
let drag = Group::new(hash!("inventory", n), Vec2::new(50., 50.))
.draggable(true)
.ui(ui, |ui| {
ui.label(Vec2::new(5., 10.), &item);
});
match drag {
Drag::Dropped(_, Some(id)) => {
self.fit_command = Some(FittingCommand::Fit {
target_slot: id,
item: item.clone(),
});
*item_dragging = false;
}
Drag::Dropped(_, _) => {
*item_dragging = false;
}
Drag::Dragging(pos, id) => {
debug!("inventory: pos: {:?}, id {:?}", pos, id);
*item_dragging = true;
}
_ => {}
}
}
}
fn set_item(&mut self, id: u64, item: Option<String>) {
if let Some(slot) = self.slots.iter_mut().find(|(_, slot)| slot.id == id) {
slot.1.item = item;
}
}
}
#[macroquad::main("UI showcase")]
async fn main() {
let mut data = Data::new();
let mut data0 = String::new();
let mut data1 = String::new();
let mut text0 = String::new();
let mut text1 = String::new();
let mut number0 = 0.;
let mut number1 = 0.;
let texture: Texture2D = load_texture("examples/ferris.png").await.unwrap();
loop {
clear_background(WHITE);
widgets::Window::new(hash!(), vec2(400., 200.), vec2(320., 400.))
.label("Shop")
.titlebar(true)
.ui(&mut *root_ui(), |ui| {
for i in 0..30 {
Group::new(hash!("shop", i), Vec2::new(300., 80.)).ui(ui, |ui| {
ui.label(Vec2::new(10., 10.), &format!("Item N {}", i));
ui.label(Vec2::new(260., 40.), "10/10");
ui.label(Vec2::new(200., 58.), &format!("{} kr", 800));
if ui.button(Vec2::new(260., 55.), "buy") {
data.inventory.push(format!("Item {}", i));
}
});
}
});
widgets::Window::new(hash!(), vec2(100., 220.), vec2(542., 430.))
.label("Fitting window")
.titlebar(true)
.ui(&mut *root_ui(), |ui| {
Group::new(hash!(), Vec2::new(230., 400.)).ui(ui, |ui| {
data.slots(ui);
});
Group::new(hash!(), Vec2::new(280., 400.)).ui(ui, |ui| {
data.inventory(ui);
});
});
widgets::Window::new(hash!(), vec2(470., 50.), vec2(300., 300.))
.label("Megaui Showcase Window")
.ui(&mut *root_ui(), |ui| {
ui.tree_node(hash!(), "input", |ui| {
ui.label(None, "Some random text");
if ui.button(None, "click me") {
println!("hi");
}
ui.separator();
ui.label(None, "Some other random text");
if ui.button(None, "other button") {
println!("hi2");
}
ui.separator();
ui.input_text(hash!(), "<- input text 1", &mut data0);
ui.input_text(hash!(), "<- input text 2", &mut data1);
ui.label(
None,
&format!("Text entered: \"{}\" and \"{}\"", data0, data1),
);
ui.separator();
});
ui.tree_node(hash!(), "buttons", |ui| {
widgets::Button::new(texture.clone())
.size(vec2(120., 70.))
.ui(ui);
ui.same_line(0.);
widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
ui.same_line(0.);
widgets::Button::new(texture.clone())
.size(vec2(120., 70.))
.ui(ui);
});
ui.tree_node(hash!(), "sliders", |ui| {
ui.slider(hash!(), "[-10 .. 10]", -10f32..10f32, &mut number0);
ui.slider(hash!(), "[0 .. 100]", 0f32..100f32, &mut number1);
});
ui.tree_node(hash!(), "editbox 1", |ui| {
ui.label(None, "This is editbox!");
ui.editbox(hash!(), vec2(285., 165.), &mut text0);
});
ui.tree_node(hash!(), "editbox 2", |ui| {
ui.label(None, "This is editbox!");
ui.editbox(hash!(), vec2(285., 165.), &mut text1);
});
});
match data.fit_command.take() {
Some(FittingCommand::Unfit { target_slot }) => data.set_item(target_slot, None),
Some(FittingCommand::Fit { target_slot, item }) => {
data.set_item(target_slot, Some(item));
}
Some(FittingCommand::Refit {
target_slot,
origin_slot,
}) => {
let origin_item = data
.slots
.iter()
.find_map(|(_, slot)| {
if slot.id == origin_slot {
Some(slot.item.clone())
} else {
None
}
})
.flatten();
data.set_item(target_slot, origin_item);
data.set_item(origin_slot, None);
}
None => {}
};
next_frame().await;
}
}