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- The top of Data.Blend has some explanation. - Haddock documention should be written. - Type signatures in the generated code should be generated (goal of no warning at compilation, even for generated code). There is a warning for import Data.ByteString (ByteString). The import is needed so I don't understand it. There are warnings for 'h' not used. To suppress them, code to know if a structure contains pointers is necessary. - The generated code is specific to some endianness and pointer size. - Nothing is done yet to share the data structures from different Blender version.