A little framework for the ps vita to render graphics on PSVITA.
C C++
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NotEngine
floodit
samples
.gitignore
README.md

README.md

NotEngine_PSV

A little framework to render graphics and audio (not yet audio) on PSVITA.

For now it is still in early stage of developpement, and the changes between each commit can change a lot of things.

Install:

You also need to install PSP2SHELL if you want to compile the samples. See https://github.com/Cpasjuste/PSP2SHELL

Todo:

  • Add some methods to render simple 2d shape (circle, grid, rectangle..) in Graphics2D with/without texture
  • Add more options in the 3d shader (add light if I can)

Note:

  • It's your task to load images and update texture datas into the created Textures
  • Spritesheets can be loaded using FrameCatalog, see http://www.leshylabs.com/apps/sstool/ and export as TP-JSON-Hash
  • You can animate sprite by swapping it's FrameCatalog::Frame
  • To generate font textures, you can use LMNOPC Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) and choose to export the full ascii set.

Greetings:

  • PSP2SDK & VITASDK team
  • #vitadev - #demofr - #openpandora