Procedurally generated water and terrain
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README.md

Procedural water

Procedurally generated water and terrain using Simplex Noise

Demo

The final demo can be found here

Features

  • Ripples using Simplex noise and a time step
  • Reflection and refraction using multi pass rendering and clipping planes
  • Dynamic terrain using Gaussian 2D function and Simplex noise
  • Fresnel effect
  • Phong lightning using gradient of noise and perturbed normals
  • GUI to tweak parameters