diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs new file mode 100644 index 0000000..6154ac6 --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs @@ -0,0 +1,97 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using System.Collections.Generic; +using System.Linq; +using TestHelper.Attributes; +using TestHelper.Editor; +using UnityEditor; +using UnityEditor.TestTools; + +[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest))] + +namespace TestHelper.Editor +{ + /// + /// Temporarily build scenes specified by LoadSceneAttribute when running play mode tests on standalone player. + /// + public class TemporaryBuildScenesUsingInTest : ITestPlayerBuildModifier + { + private static IEnumerable FindLoadSceneAttributesOnAssemblies() + { + var assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var attribute in assemblies + .Select(assembly => assembly.GetCustomAttributes(typeof(LoadSceneAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as LoadSceneAttribute; + } + } + + private static IEnumerable FindLoadSceneAttributesOnTypes() + { + var symbols = TypeCache.GetTypesWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(LoadSceneAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as LoadSceneAttribute; + } + } + + private static IEnumerable FindLoadSceneAttributesOnMethods() + { + var symbols = TypeCache.GetMethodsWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(LoadSceneAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as LoadSceneAttribute; + } + } + + internal static IEnumerable GetScenesUsingInTest() + { + var attributes = FindLoadSceneAttributesOnAssemblies() + .Concat(FindLoadSceneAttributesOnTypes()) + .Concat(FindLoadSceneAttributesOnMethods()); + foreach (var attribute in attributes) + { + if (attribute.ScenePath.ToLower().EndsWith(".unity")) + { + yield return attribute.ScenePath; + } + else + { + foreach (var guid in AssetDatabase.FindAssets("t:SceneAsset", new[] { attribute.ScenePath })) + { + yield return AssetDatabase.GUIDToAssetPath(guid); + } + } + } + } + + /// + /// Add temporary scenes to build when running play mode tests on standalone player. + /// + /// + /// Required Unity Test Framework package v1.1.13 or higher is to use this script. + /// For details, see the report in forum. + /// + public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions) + { + var scenesInBuild = new List(playerOptions.scenes); + foreach (var scenePath in GetScenesUsingInTest()) + { + if (!scenesInBuild.Contains(scenePath)) + { + scenesInBuild.Add(scenePath); + } + } + + playerOptions.scenes = scenesInBuild.ToArray(); + return playerOptions; + } + } +} diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs.meta b/Editor/TemporaryBuildScenesUsingInTest.cs.meta new file mode 100644 index 0000000..64805ca --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d0fcdd29f381442c83fa2a670d291cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/README.md b/README.md index 7c22982..1e442f8 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,7 @@ Required Unity 2019 LTS or later. ## Features + ### Attributes #### FocusGameView @@ -130,6 +131,43 @@ public class MyTestClass } ``` +#### LoadScene + +`LoadSceneAttribute` is an NUnit test attribute class to load scene before running test. + +It has the following benefits: + +- Can be used when running play mode tests in-editor and on-player +- Can be specified scenes that are not in "Scenes in Build" + +This attribute can attached to test method only. + +Usage: + +```csharp +using System; +using NUnit.Framework; +using TestHelper.Attributes; + +[TestFixture] +public class MyTestClass +{ + [Test] + [LoadScene("Assets/MyTests/Scenes/Scene.unity")] + public void MyTestMethod() + { + var cube = GameObject.Find("Cube"); + Assert.That(cube, Is.Not.Null); + } +} +``` + +> **Note** +> - Load scene run after OneTimeSetUp and before SetUp +> - Scene file path is starts with `Assets/` or `Packages/`. +> And package name using `name` instead of `displayName`, when scenes in the package. +> (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/Scene.unity`) + ### Constraints diff --git a/Runtime/AssemblyInfo.cs b/Runtime/AssemblyInfo.cs index c360b65..0a5509f 100644 --- a/Runtime/AssemblyInfo.cs +++ b/Runtime/AssemblyInfo.cs @@ -3,4 +3,5 @@ using System.Runtime.CompilerServices; +[assembly: InternalsVisibleTo("TestHelper.Editor")] [assembly: InternalsVisibleTo("TestHelper.Tests")] diff --git a/Runtime/Attributes/LoadSceneAttribute.cs b/Runtime/Attributes/LoadSceneAttribute.cs new file mode 100644 index 0000000..1b072b5 --- /dev/null +++ b/Runtime/Attributes/LoadSceneAttribute.cs @@ -0,0 +1,78 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using System.Collections; +using NUnit.Framework; +using NUnit.Framework.Interfaces; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.SceneManagement; +#endif + +// ReSharper disable InvalidXmlDocComment + +namespace TestHelper.Attributes +{ + /// + /// Load scene before running test. + /// + /// It has the following benefits: + /// - Can be used when running play mode tests in-editor and on-player + /// - Can be specified scenes that are not in "Scenes in Build" + /// + /// Notes: + /// - Load scene run after OneTimeSetUp and before SetUp + /// - For the process of including a Scene not in "Scenes in Build" to a build for player, see: + /// + [AttributeUsage(AttributeTargets.Method)] + public class LoadSceneAttribute : NUnitAttribute, IOuterUnityTestAction + { + internal string ScenePath { get; private set; } + + /// + /// Load scene before running test. + /// + /// Scene file path. + /// The path starts with `Assets/` or `Packages/`. + /// And package name using `name` instead of `displayName`, when scenes in the package. + /// (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/Scene.unity`) + /// + public LoadSceneAttribute(string path) + { + ScenePath = path; + } + + /// + public IEnumerator BeforeTest(ITest test) + { + AsyncOperation loadSceneAsync = null; +#if UNITY_EDITOR + if (EditorApplication.isPlaying) + { + // Use EditorSceneManager at run on Unity-editor + loadSceneAsync = EditorSceneManager.LoadSceneAsyncInPlayMode( + ScenePath, + new LoadSceneParameters(LoadSceneMode.Single)); + } + else + { + EditorSceneManager.OpenScene(ScenePath); + } +#else + // Use ITestPlayerBuildModifier to change the "Scenes in Build" list before run on player + loadSceneAsync = SceneManager.LoadSceneAsync(ScenePath); +#endif + yield return loadSceneAsync; + } + + /// + public IEnumerator AfterTest(ITest test) + { + yield return null; + } + } +} diff --git a/Runtime/Attributes/LoadSceneAttribute.cs.meta b/Runtime/Attributes/LoadSceneAttribute.cs.meta new file mode 100644 index 0000000..a1cf587 --- /dev/null +++ b/Runtime/Attributes/LoadSceneAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3b18c8ded0304f06b2093dd31fe7803c +timeCreated: 1697385945 \ No newline at end of file diff --git a/Tests/Editor/AssemblyInfo.cs b/Tests/Editor/AssemblyInfo.cs deleted file mode 100644 index f4fca75..0000000 --- a/Tests/Editor/AssemblyInfo.cs +++ /dev/null @@ -1,6 +0,0 @@ -// Copyright (c) 2023 Koji Hasegawa. -// This software is released under the MIT License. - -using System.Runtime.CompilerServices; - -[assembly: InternalsVisibleTo("TestHelper.Editor.Tests")] diff --git a/Tests/Editor/AssemblyInfo.cs.meta b/Tests/Editor/AssemblyInfo.cs.meta deleted file mode 100644 index 4499430..0000000 --- a/Tests/Editor/AssemblyInfo.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: ab67a46afa2642ac8e0bfd22a1380d82 -timeCreated: 1684577391 \ No newline at end of file diff --git a/Tests/Editor/LoadSceneAttributeTest.cs b/Tests/Editor/LoadSceneAttributeTest.cs new file mode 100644 index 0000000..bc4fe07 --- /dev/null +++ b/Tests/Editor/LoadSceneAttributeTest.cs @@ -0,0 +1,24 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using NUnit.Framework; +using TestHelper.Attributes; +using UnityEngine; + +namespace TestHelper.Editor +{ + [TestFixture] + public class LoadSceneAttributeTest + { + private const string TestScene = "Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity"; + private const string ObjectName = "CubeInNotInScenesInBuild"; + + [Test] + [LoadScene(TestScene)] + public void Attach_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + } + } +} diff --git a/Tests/Editor/LoadSceneAttributeTest.cs.meta b/Tests/Editor/LoadSceneAttributeTest.cs.meta new file mode 100644 index 0000000..69d2792 --- /dev/null +++ b/Tests/Editor/LoadSceneAttributeTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 331d640b2fcd4350bbc72a2a001024fc +timeCreated: 1697956834 \ No newline at end of file diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs new file mode 100644 index 0000000..d7715f1 --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs @@ -0,0 +1,19 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using NUnit.Framework; + +namespace TestHelper.Editor +{ + [TestFixture] + public class TemporaryBuildScenesUsingInTestTest + { + [Test] + public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")); + } + } +} diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta new file mode 100644 index 0000000..d8c5705 --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d26c9d734ad40f6b808f998d41e14e3 +timeCreated: 1697469808 \ No newline at end of file diff --git a/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs new file mode 100644 index 0000000..dd865bc --- /dev/null +++ b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs @@ -0,0 +1,50 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System.Collections; +using System.Threading.Tasks; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; + +namespace TestHelper.Attributes +{ + [TestFixture] + public class LoadSceneAttributeTest + { + private const string TestScene = "Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity"; + private const string ObjectName = "CubeInNotInScenesInBuild"; + + [Test] + [LoadScene(TestScene)] + public void Attach_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + } + + [Test] + [LoadScene(TestScene)] + public async Task AttachToAsyncTest_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + await Task.Yield(); + } + + [UnityTest] + [LoadScene(TestScene)] + public IEnumerator AttachToUnityTest_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + yield return null; + } + } +} diff --git a/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs.meta b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs.meta new file mode 100644 index 0000000..350878e --- /dev/null +++ b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a037c539b07452eb4d65554fedf7664 +timeCreated: 1697385966 \ No newline at end of file diff --git a/Tests/Scenes.meta b/Tests/Scenes.meta new file mode 100644 index 0000000..70c4a9a --- /dev/null +++ b/Tests/Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bcf4f77838e24762800c51c522453e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + 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