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node-gyp@0.6.11

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1 parent cfbbd00 commit b185df12604c5456b4ae9b61ded90af95c0944e4 @isaacs isaacs committed
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4 node_modules/node-gyp/README.md
@@ -36,7 +36,7 @@ You will also need to install:
* `make`
* A proper C/C++ compiler toolchain, like GCC
* On Windows:
- * [Python][windows-python] ([`v2.7.2`][windows-python-v2.7.2] recommended, `v3.x.x` not yet supported)
+ * [Python][windows-python] ([`v2.7.3`][windows-python-v2.7.3] recommended, `v3.x.x` is not supported)
* Microsoft Visual C++ ([Express][msvc] version works well)
* For 64-bit builds of node and native modules you will _also_ need the [Windows 7 64-bit SDK][win7sdk]
@@ -147,6 +147,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
[windows-python]: http://www.python.org/getit/windows
-[windows-python-v2.7.2]: http://www.python.org/download/releases/2.7.2#download
+[windows-python-v2.7.3]: http://www.python.org/download/releases/2.7.3#download
[msvc]: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express
[win7sdk]: http://www.microsoft.com/download/en/details.aspx?displayLang=en&id=8279
View
4 node_modules/node-gyp/lib/configure.js
@@ -93,6 +93,10 @@ function configure (gyp, argv, callback) {
}
log.verbose('check python version', '`%s -c "import platform; print platform.python_version();"` returned: %j', python, stdout)
var version = stdout.trim()
+ if (~version.indexOf('+')) {
+ log.silly('stripping "+" sign(s) from version')
+ version = version.replace(/\+/g, '')
+ }
if (semver.gte(version, '2.5.0') && semver.lt(version, '3.0.0')) {
getNodeDir()
} else {
View
39 node_modules/node-gyp/lib/install.js
@@ -86,6 +86,8 @@ function install (gyp, argv, callback) {
if (err.code == 'ENOENT') {
log.verbose('install', 'version not already installed, continuing with install', version)
go()
+ } else if (err.code == 'EACCES') {
+ eaccesFallback()
} else {
cb(err)
}
@@ -157,21 +159,7 @@ function install (gyp, argv, callback) {
mkdir(devDir, function (err, created) {
if (err) {
if (err.code == 'EACCES') {
- // this EACCES fallback is a workaround for npm's `sudo` behavior, where
- // it drops the permissions before invoking any child processes (like
- // node-gyp). So what happens is the "nobody" user doesn't have
- // permission to create the dev dir. As a fallback, make the tmpdir() be
- // the dev dir for this installation. This is not ideal, but at least
- // the compilation will succeed...
- var tmpdir = osenv.tmpdir()
- gyp.devDir = path.resolve(tmpdir, '.node-gyp')
- log.warn(err.code, 'user "%s" does not have permission to create dev dir "%s"', osenv.user(), devDir)
- log.warn(err.code, 'attempting to reinstall using temporary dev dir "%s"', gyp.devDir)
- if (process.cwd() == tmpdir) {
- log.verbose('tmpdir == cwd', 'automatically will remove dev files after to save disk space')
- gyp.todo.push({ name: 'remove', args: argv })
- }
- gyp.commands.install(argv, cb)
+ eaccesFallback()
} else {
cb(err)
}
@@ -380,6 +368,27 @@ function install (gyp, argv, callback) {
)
}
+ /**
+ * The EACCES fallback is a workaround for npm's `sudo` behavior, where
+ * it drops the permissions before invoking any child processes (like
+ * node-gyp). So what happens is the "nobody" user doesn't have
+ * permission to create the dev dir. As a fallback, make the tmpdir() be
+ * the dev dir for this installation. This is not ideal, but at least
+ * the compilation will succeed...
+ */
+
+ function eaccesFallback () {
+ var tmpdir = osenv.tmpdir()
+ gyp.devDir = path.resolve(tmpdir, '.node-gyp')
+ log.warn('EACCES', 'user "%s" does not have permission to access the dev dir "%s"', osenv.user(), devDir)
+ log.warn('EACCES', 'attempting to reinstall using temporary dev dir "%s"', gyp.devDir)
+ if (process.cwd() == tmpdir) {
+ log.verbose('tmpdir == cwd', 'automatically will remove dev files after to save disk space')
+ gyp.todo.push({ name: 'remove', args: argv })
+ }
+ gyp.commands.install(argv, cb)
+ }
+
}
View
6 node_modules/node-gyp/package.json
@@ -10,7 +10,7 @@
"bindings",
"gyp"
],
- "version": "0.6.8",
+ "version": "0.6.11",
"installVersion": 9,
"author": {
"name": "Nathan Rajlich",
@@ -44,7 +44,7 @@
"engines": {
"node": ">= 0.6.0"
},
- "readme": "node-gyp\n=========\n### Node.js native addon build tool\n\n`node-gyp` is a cross-platform command-line tool written in Node.js for compiling\nnative addon modules for Node.js, which takes away the pain of dealing with the\nvarious differences in build platforms. It is the replacement to the `node-waf`\nprogram which is removed for node `v0.8`. If you have a native addon for node that\nstill has a `wscript` file, then you should definitely add a `binding.gyp` file\nto support the latest versions of node.\n\nMultiple target versions of node are supported (i.e. `0.6`, `0.7`,..., `1.0`,\netc.), regardless of what version of node is actually installed on your system\n(`node-gyp` downloads the necessary development files for the target version).\n\n#### Features:\n\n * Easy to use, consistent interface\n * Same commands to build your module on every platform\n * Supports multiple target versions of Node\n\n\nInstallation\n------------\n\nYou can install with `npm`:\n\n``` bash\n$ npm install -g node-gyp\n```\n\nYou will also need to install:\n\n * On Unix:\n * `python`\n * `make`\n * A proper C/C++ compiler toolchain, like GCC\n * On Windows:\n * [Python][windows-python] ([`v2.7.2`][windows-python-v2.7.2] recommended, `v3.x.x` not yet supported)\n * Microsoft Visual C++ ([Express][msvc] version works well)\n * For 64-bit builds of node and native modules you will _also_ need the [Windows 7 64-bit SDK][win7sdk]\n\nHow to Use\n----------\n\nTo compile your native addon, first go to its root directory:\n\n``` bash\n$ cd my_node_addon\n```\n\nThe next step is to generate the appropriate project build files for the current\nplatform. Use `configure` for that:\n\n``` bash\n$ node-gyp configure\n```\n\n__Note__: The `configure` step looks for the `binding.gyp` file in the current\ndirectory to processs. See below for instructions on creating the `binding.gyp` file.\n\nNow you will have either a `Makefile` (on Unix platforms) or a `vcxproj` file\n(on Windows) in the `build/` directory. Next invoke the `build` command:\n\n``` bash\n$ node-gyp build\n```\n\nNow you have your compiled `.node` bindings file! The compiled bindings end up\nin `build/Debug/` or `build/Release/`, depending on the build mode. At this point\nyou can require the `.node` file with Node and run your tests!\n\n__Note:__ To create a _Debug_ build of the bindings file, pass the `--debug` (or\n`-d`) switch when running the either `configure` or `build` command.\n\n\nThe \"binding.gyp\" file\n----------------------\n\nPreviously when node had `node-waf` you had to write a `wscript` file. The\nreplacement for that is the `binding.gyp` file, which describes the configuration\nto build your module in a JSON-like format. This file gets placed in the root of\nyour package, alongside the `package.json` file.\n\nA barebones `gyp` file appropriate for building a node addon looks like:\n\n``` json\n{\n \"targets\": [\n {\n \"target_name\": \"binding\",\n \"sources\": [ \"src/binding.cc\" ]\n }\n ]\n}\n```\n\nSome additional resources for writing `gyp` files:\n\n * [\"Hello World\" node addon example](https://github.com/joyent/node/tree/master/test/addons/hello-world)\n * [gyp user documentation](http://code.google.com/p/gyp/wiki/GypUserDocumentation)\n * [gyp input format reference](http://code.google.com/p/gyp/wiki/InputFormatReference)\n * [*\"binding.gyp\" files out in the wild* wiki page](https://github.com/TooTallNate/node-gyp/wiki/%22binding.gyp%22-files-out-in-the-wild)\n\n\nCommands\n--------\n\n`node-gyp` responds to the following commands:\n\n| **Command** | **Description**\n|:--------------|:---------------------------------------------------------------\n| `build` | Invokes `make`/`msbuild.exe` and builds the native addon\n| `clean` | Removes any the `build` dir if it exists\n| `configure` | Generates project build files for the current platform\n| `rebuild` | Runs \"clean\", \"configure\" and \"build\" all in a row\n| `install` | Installs node development header files for the given version\n| `list` | Lists the currently installed node development file versions\n| `remove` | Removes the node development header files for the given version\n\n\nLicense\n-------\n\n(The MIT License)\n\nCopyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>\n\nPermission is hereby granted, free of charge, to any person obtaining\na copy of this software and associated documentation files (the\n'Software'), to deal in the Software without restriction, including\nwithout limitation the rights to use, copy, modify, merge, publish,\ndistribute, sublicense, and/or sell copies of the Software, and to\npermit persons to whom the Software is furnished to do so, subject to\nthe following conditions:\n\nThe above copyright notice and this permission notice shall be\nincluded in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\nSOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\n[windows-python]: http://www.python.org/getit/windows\n[windows-python-v2.7.2]: http://www.python.org/download/releases/2.7.2#download\n[msvc]: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express\n[win7sdk]: http://www.microsoft.com/download/en/details.aspx?displayLang=en&id=8279\n",
- "_id": "node-gyp@0.6.8",
+ "readme": "node-gyp\n=========\n### Node.js native addon build tool\n\n`node-gyp` is a cross-platform command-line tool written in Node.js for compiling\nnative addon modules for Node.js, which takes away the pain of dealing with the\nvarious differences in build platforms. It is the replacement to the `node-waf`\nprogram which is removed for node `v0.8`. If you have a native addon for node that\nstill has a `wscript` file, then you should definitely add a `binding.gyp` file\nto support the latest versions of node.\n\nMultiple target versions of node are supported (i.e. `0.6`, `0.7`,..., `1.0`,\netc.), regardless of what version of node is actually installed on your system\n(`node-gyp` downloads the necessary development files for the target version).\n\n#### Features:\n\n * Easy to use, consistent interface\n * Same commands to build your module on every platform\n * Supports multiple target versions of Node\n\n\nInstallation\n------------\n\nYou can install with `npm`:\n\n``` bash\n$ npm install -g node-gyp\n```\n\nYou will also need to install:\n\n * On Unix:\n * `python`\n * `make`\n * A proper C/C++ compiler toolchain, like GCC\n * On Windows:\n * [Python][windows-python] ([`v2.7.3`][windows-python-v2.7.3] recommended, `v3.x.x` is not supported)\n * Microsoft Visual C++ ([Express][msvc] version works well)\n * For 64-bit builds of node and native modules you will _also_ need the [Windows 7 64-bit SDK][win7sdk]\n\nHow to Use\n----------\n\nTo compile your native addon, first go to its root directory:\n\n``` bash\n$ cd my_node_addon\n```\n\nThe next step is to generate the appropriate project build files for the current\nplatform. Use `configure` for that:\n\n``` bash\n$ node-gyp configure\n```\n\n__Note__: The `configure` step looks for the `binding.gyp` file in the current\ndirectory to processs. See below for instructions on creating the `binding.gyp` file.\n\nNow you will have either a `Makefile` (on Unix platforms) or a `vcxproj` file\n(on Windows) in the `build/` directory. Next invoke the `build` command:\n\n``` bash\n$ node-gyp build\n```\n\nNow you have your compiled `.node` bindings file! The compiled bindings end up\nin `build/Debug/` or `build/Release/`, depending on the build mode. At this point\nyou can require the `.node` file with Node and run your tests!\n\n__Note:__ To create a _Debug_ build of the bindings file, pass the `--debug` (or\n`-d`) switch when running the either `configure` or `build` command.\n\n\nThe \"binding.gyp\" file\n----------------------\n\nPreviously when node had `node-waf` you had to write a `wscript` file. The\nreplacement for that is the `binding.gyp` file, which describes the configuration\nto build your module in a JSON-like format. This file gets placed in the root of\nyour package, alongside the `package.json` file.\n\nA barebones `gyp` file appropriate for building a node addon looks like:\n\n``` json\n{\n \"targets\": [\n {\n \"target_name\": \"binding\",\n \"sources\": [ \"src/binding.cc\" ]\n }\n ]\n}\n```\n\nSome additional resources for writing `gyp` files:\n\n * [\"Hello World\" node addon example](https://github.com/joyent/node/tree/master/test/addons/hello-world)\n * [gyp user documentation](http://code.google.com/p/gyp/wiki/GypUserDocumentation)\n * [gyp input format reference](http://code.google.com/p/gyp/wiki/InputFormatReference)\n * [*\"binding.gyp\" files out in the wild* wiki page](https://github.com/TooTallNate/node-gyp/wiki/%22binding.gyp%22-files-out-in-the-wild)\n\n\nCommands\n--------\n\n`node-gyp` responds to the following commands:\n\n| **Command** | **Description**\n|:--------------|:---------------------------------------------------------------\n| `build` | Invokes `make`/`msbuild.exe` and builds the native addon\n| `clean` | Removes any the `build` dir if it exists\n| `configure` | Generates project build files for the current platform\n| `rebuild` | Runs \"clean\", \"configure\" and \"build\" all in a row\n| `install` | Installs node development header files for the given version\n| `list` | Lists the currently installed node development file versions\n| `remove` | Removes the node development header files for the given version\n\n\nLicense\n-------\n\n(The MIT License)\n\nCopyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>\n\nPermission is hereby granted, free of charge, to any person obtaining\na copy of this software and associated documentation files (the\n'Software'), to deal in the Software without restriction, including\nwithout limitation the rights to use, copy, modify, merge, publish,\ndistribute, sublicense, and/or sell copies of the Software, and to\npermit persons to whom the Software is furnished to do so, subject to\nthe following conditions:\n\nThe above copyright notice and this permission notice shall be\nincluded in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\nSOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n\n[windows-python]: http://www.python.org/getit/windows\n[windows-python-v2.7.3]: http://www.python.org/download/releases/2.7.3#download\n[msvc]: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express\n[win7sdk]: http://www.microsoft.com/download/en/details.aspx?displayLang=en&id=8279\n",
+ "_id": "node-gyp@0.6.11",
"_from": "node-gyp@~0.6.4"
}

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