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Added Buzzkill as a shopkeeper.

Gave Thacker credit for the flavored tiles he drew.

Signed-off-by: Jeff Greene <>
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1 parent f479b4b commit 0f6fee960949e935029a5d27a0540d6b7fb9c96e @nppangband committed Mar 2, 2012
Showing with 4 additions and 3 deletions.
  1. +1 −1 COPYING
  2. +2 −1 NPPchanges.txt
  3. +1 −1 lib/edit/shop_own.txt
@@ -10,7 +10,7 @@ NPP Angband is free software; you can redistribute it and/or modify it under the
* Adam Bolt's (16x16) graphics may be redistributed and used for any purpose, with or without modification.
- * David Gervais' (32x32) graphics, including modifications and additional tiles by Jeff Greene and Rob Fiala for NPPAngband may be redistributed,
+ * David Gervais' (32x32) graphics, including modifications and additional tiles by Jeff Greene, Thacker and Rob Fiala for NPPAngband may be redistributed,
modified, and used only under the terms of the Creative Commons Attribution 3.0 licence:
* the sounds are freeware, whatever that means.
3 NPPchanges.txt
@@ -1,6 +1,6 @@
NPP 0.5.4 changes:
The edges of the detected trap areas now show up onscreen.
-DVG tileset - code changes to support tiles for detect trap edge, squelch objects, and object piles.
+DVG tileset - added tiles for many objects, flavors, terrains, monsters, allspells, and bolt spells (by Buzzkill, Jeff Greene, and Thacker).
Expanded colors are now used when spells are cast by the monsters and player.
During targeting, modified how the path is drawn.
DVG tileset - epanded tile support for ball spells and bolt spells.
@@ -27,6 +27,7 @@ Moved the menu for picking up items off the floor to the standard mouse dirven m
Additional mapping for the 8x8 and 16x16 tilesets.
Modify the colors for the drawn target path inside the targeting menu.
Firing cursed ammo now has a 70% chance to hurt the player.
+Added buzzkill as a shopkeeper in the black market.
Bugfix: Equipment and itemlist windows were not updating properly when the player was in a store.
Bugfix: There was a playtesting message when examining a store service.
Bugfix: Player ghost templates were not saving properly when a player died.
2 lib/edit/shop_own.txt
@@ -60,7 +60,7 @@ S:30000:Cameronius the Conscientious (D['u]nadan)
# Black Market
S:15000:Lo-Hak the Awful (Half-Troll)
-S:20000:Histor the Goblin (Kobold)
+S:20000:Buzzkill the Infamous (Dwarf)
S:25000:Durwin the Shifty (Half-Orc)
S:30000:Tim Bolger the Burglar(Hobbit)

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