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Nick Pruehs edited this page Sep 18, 2016 · 26 revisions

Card Names

  • Against All Odds
  • A New Era
  • Valor
  • Liberty
  • Fate
  • Destiny
  • Flight Training
  • On Razor's Edge
  • Inheritance
  • traits
  • populations
  • organisms
  • generation
  • diversity
  • habitat
  • morph
  • Bravo Zulu
  • Stand Your Ground
  • Survey Mission
  • I've Got Your Back
  • Target Locked
  • Cover Fire
  • Full Circle
  • Cultural Exchange
  • Blue Wing Expertise
  • Backup Fleet
  • Deep Space Expedition
  • High Fertility
  • They Crop Up Everywhere
  • Genetic Recombination
  • Diversification
  • At The End Of The Food Chain
  • they're up to something
  • War Room
  • One In A Million
  • There Is Too Many Of 'Em
  • Here Goes Nothing
  • Go Ahead
  • No Way Out
  • Overwhelmed
  • Oath
  • Dawn
  • Leap of Faith
  • Full Circle
  • Good Hunting
  • Cargo Bay
  • One-Way Trip
  • Singularity
  • No Dawn For Men
  • We Are Alone
  • Aftermath
  • Belay That Order
  • Debris
  • Blockade Runner
  • It’s A Trap: When this card is revealed…
  • Lion At The Door
  • King’s Gambit
  • High Noon
  • Fighterbay
  • On The Double
  • Their Finest Hour
  • Onslaught
  • Medical Ship
  • Into The Lion’s Den
  • Betrayal
  • Come What May
  • Machines and Madness
  • Hideous
  • Dreamless Sleep
  • Tenacity
  • Captain on the Bridge
  • insidious
  • Vigilance
  • Impasse
  • No Mercy (Damaged ships are power -1).
  • On The Brink of Despair
  • Weary
  • Where It Hurts Most
  • Modulate Weapons
  • Despair
  • Doom
  • Fear
  • Hide & Seek (Purple Wing Effect - Remove (2).
  • Captain Downs
  • Superiority
  • Unity
  • Pitiva Nebula
  • Call for Reinforcements (Add (x)).
  • That Was Close (Free is power is equal. Power +1. Don't discard enemy).
  • Ms. Mullen
  • Eyes and Ears
  • In god we trust
  • Silver Star
  • Ranks
  • Captain on the Bridge
  • Assume Tactial Formation
  • Semper Fidelis
  • Bad News
  • Vanguard
  • Damage Report
  • Brace For Impact
  • As You Were
  • S.O.S.! S.O. ...
  • We're In Position!
  • Valiance

Mechanics

  • Tracker. Not discarded in Wrap-Up Phase.

  • Alerted(x). At the beginning of the attack phase, if the threat is x or more, flip this card.

  • The next attack card is played for free.

  • Make a starship power +2 (or +4 if you have any other cards in your hand).

  • nullify effects by name

  • enhance effects by name

  • alter locations by name

  • Admiral’s Order

  • Captain’s Order

  • Starfighters + Pilots (Space Superiority, ...) + Flaks

  • Greek god names and fighter squad designations

Raid + Boss (Superweapon? –ship?) + Escort Ships ----> Objective Cards

  • Comm Array: Doesn’t cause damage. Adds threat each turn.
  • Shield Generator: Doesn’t cause damage.
  • Reactor: Doesn’t cause damage. Can’t be assigned while there are any shield generators.
  • Sensors: Doesn’t cause damage. All Beam Weapons are Power +2.
  • Beam Weapons: Power 6.

TIE Fighter Mission Types

Story

  • What are the odds of us not being alone?
  • What have I done?
  • You dare enter our domain
  • Father & Daughter
  • Well-known quotes (Shakespeare, Saint-Ecupery, Homer)

Affiliations

  • Starfighters
  • Psi-Corp
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