DynamicLua is a wrapper for NLua heavily using the .NET 4
dynamic Feature. (NLua is a Lua/C# Bridge)
It makes it easier and more idiomatic to use Lua in C# Code. DynamicLua is written in C# and includes unit tests for nearly everything. Most of the tests are converted from the LuaInterface/NLua project.
- Easy access to Lua
- Use Lua-Metatables in C# (see documentation)
- Nearly complete unit-tested
- Works as you expect it to
- OpenSource under Apache License 2.0
- It's free...
// Start a new Lua interpreter dynamic lua = new DynamicLua.DynamicLua(); //Namespace and class name are the same! // Run Lua chunks lua("num = 2"); //no DoString()! lua("str = ’a string’"); // Read global variables ’num’ and ’str’ double num = lua.num; //No explicit casting, no index operator! string str = lua.str; // Write to global variable ’str’ lua.str = "another string"; //No index operator //Increase a global value lua.num += 10; //A LOT cleaner
There a more features witch makes it much easier to use Lua in C#. All features are explained on the Features site.
A lot of the work is done. Some of the implemented features a shown in the Examples above. There is still some polishing to be done, and some problems to be solved. Detailed information on every feature's status is available on the Features site.
- 21.03.14: Version 1.1.1 released, fixing some bugs.
- 03.03.14: Version 1.1 released!
- 06.09.13: There is a NuGet-Package for DynamicLua! Thanks for Jim Counts both for the idea and the patch.
- 19.01.12: The german magazin dotnetpro has an article about DynamicLua (written by me)
- 13.10.11: Version 1.0beta released!