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nthexwn

  • Joined on Oct 04, 2012
nthexwn commented on issue cbeust/testng#417
nthexwn

Ah, looks like you're right.

nthexwn commented on issue cbeust/testng#417
nthexwn

Had a similar problem, found this on Google, solved my own problem, and came back to help. :) You've got the right idea with the (?s) modifier on .…

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  • nthexwn dc2c715
    Spiffed up spawn scrolling
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Show enemy attack range when attacking
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Visual link between program nodes
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Highlight AI attacks
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AI shoul move even when there is no path
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  • nthexwn 7a03254
    Added visual links between program nodes
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  • nthexwn 50ab21a
    AI indicators through move/command overlay states
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  • nthexwn 25381f2
    Balance adjustments & enhanced AI movement
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  • nthexwn 54220f9
    Added scroll functionality to programs list
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  • nthexwn b0c253b
    Fixed merge problems with moved game states
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  • nthexwn 08bfe4c
    Added new levels and units
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  • nthexwn bddd267
    Removed manifest references to fix build
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  • nthexwn 8e4ec70
    Added typechecking for Commands.DamageCommand*
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  • nthexwn 28ae45b
    Added Marcell's shop code for merge
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  • nthexwn feb338a
    Major updates to AI (Movement + Pathfinding)
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