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AirPlay audio player for iOS devices
Objective-C C C++
Latest commit 09fe776 Aug 10, 2012 @nto Merge pull request #2 from neilkimmett/master
Add basic device rotation support
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AirSpeaker.xcodeproj Initial commit. Apr 20, 2011
AirSpeaker Add basic device rotation support Aug 7, 2012
AirTunes Stop the device from sleeping Aug 6, 2012
CocoaAsyncSocket Initial commit. Apr 20, 2011
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LICENSE Initial commit. Apr 20, 2011
README Initial commit. Apr 20, 2011

README

AirSpeaker - AirPlay audio player for iOS devices
Copyright (c) 2011 Clément Vasseur <clement.vasseur@gmail.com>

Use this application to listen to AirPlay audio streams from another iOS device
(iPhone, iPod Touch or iPad running iOS 4.2) on the same local network, or from
iTunes.

Just launch AirSpeaker, then tap the AirPlay icon on the audio player from
another iPhone for example, and the audio should start playing on AirSpeaker.
This works with audio played in iTunes on a Mac or PC too.

This app uses the same "AirTunes" protocol used in Apple's Airport Express,
also known as RAOP (Remote Audio Output Protocol).


TODO
====

 * audio synchronization
 * audio packet retransmission
 * audio multitasking
 * check memory leaks


Copyright
=========

AirSpeaker is under the Simplified BSD License.
http://github.com/nto/AirSpeaker/

The CocoaAsyncSocket project is under Public Domain license.
http://code.google.com/p/cocoaasyncsocket/
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