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Textureless

A Minecraft Resource Pack that fully relies on shader PBR rendering instead of using textures with baked-in lighting, while maintaining the Vanilla style. Requires Optifine and a shader that supports the LabPbr specification. Some recommendations are: Kappa, MollyVX, Complementary, BSL, Chocapic [PbrTest2], Loop.

Releases

You can find them under Assets in the Releases section.

The LabPbr 32x release is the recommended version.

Release Description
LabPbr-16x A low-quality version using the original 16x texture resolution. Uses the full Lab PBR spec.
LabPbr-32x* A standard quality version using 32x textures. Uses the full Lab PBR spec.
LabBakedAO-32x A standard quality version using 32x textures. Uses the full Lab PBR spec, with the exception that AO has been baked into the albedo textures.
OldBakedAO-32x A standard quality version using 32x textures. Uses the old PBR spec (required for SEUS shaders), with the addition of AO being baked into the albedo textures.
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Editing

If you do not already have it, you will first want to download a copy of PixelGraph. Links to CLI and UI can be found under Assets. To avoid publishing repository resources, ~/src is used as the root content directory.

License

Licensed under Creative Commons Zero v1.0 Universal. You may freely use, modify, and redistribute this content.

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A Minecraft Resource Pack that uses material values rather than textures. For use with PixelGraph.

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