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Auto Backstab fails to backstab quite often #842

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buyBread opened this issue Oct 21, 2019 · 4 comments
Closed

Auto Backstab fails to backstab quite often #842

buyBread opened this issue Oct 21, 2019 · 4 comments
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bug d:medium Difficulty: medium p:medium
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@buyBread
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Describe the Bug
Auto Backstab 2/4 times fails to backstab. Last time I've used Nullcore the fail ratio was far lower, practically wasn't a thing in most of the games I played, so I consider this an issue that needs to be fixed (this only applies to Rage modes, Legit and Legit Backtrack, iirc, worked "alright" last time I used them).

To Reproduce
Steps to reproduce the behavior:

  1. Enable Auto Backstab
  2. Miss around half the backstabs

Expected behavior
Hit backstabs. I don't mind missing sometimes, but not on the level where half of my kills using this feature aren't backstabs.

@JustTNE JustTNE added bug d:medium Difficulty: medium p:medium labels Oct 21, 2019
@JustTNE JustTNE added this to the Cathook 1.0 milestone Oct 21, 2019
@BenCat07
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I assume this to be an issue in our backstab detection code and ping being a thing. A foolproof way to (almost) always be sure if you can backstab someone is to look directly at their ent origin, so i will make rage autobackstab only look at the entity origin, no slowly rotate stuff anymore

@BenCat07
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BenCat07 commented Oct 22, 2019

Turns out this may be an issue in valve's implementation of Normalization of 3D Vectors, as 3D vectors get assigned a z value of 1.0f when they really should not have 1.0f, but 0.0f as a z value, which breaks our DotProduct Math

EDIT: nevermind i just can't read

@JustTNE JustTNE added this to Low priority in Issue Triage Oct 23, 2019
@ghost
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ghost commented Mar 30, 2021

Can anyone verify this issue still persists? Considering it's almost two years old, I'm sure backstabbing has improved greatly.
If any issues still exist, post config and video please.

@iraizo
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iraizo commented Mar 30, 2021

If not the new backtrack branch will fix it.

@iraizo iraizo closed this as completed Mar 30, 2021
Issue Triage automation moved this from Low priority to Closed Mar 30, 2021
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Labels
bug d:medium Difficulty: medium p:medium
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4 participants