Skip to content
master
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
src
 
 
 
 

README.md

ScIll-library

3D-rendering library for OpenGL 3.2 core that was created for rendering scientific illustrations but can be used for lots of things...

The lib is written in cpp, compiles under gcc & VS 2010 and has a cmake project file along with it.

Certain aspects were inspired by Qt-OpenGL, which unfortunately doesn't do OpenGL 3.2 core too well but offers nice abstractions.

A key-aspect is the FilterEngine that allows for very easy/simple fragment-shader image filters or deferred-rendering setups. The following code illustrates rendering into a rendertarget:

using namespace SciIllLib;

CFilter fltFXAA = new CFilter();
fltFXAA->LoadFragmentShader("res/glsl/filter/FXAA.frag");

SFilterEngine::ReGenerateTexture(&m_rtScene, GL_FLOAT); SFilterEngine::ReGenerateTexture(&m_rtFinal, GL_FLOAT);

SFilterEngine::PreRender(m_rtScene);
... render as usual ...
SFilterEngine::PostRender();

SFilterEngine::Apply(fltFXAA, m_rtScene, m_rtFinal);
SFilterEngine::ToScreen(fltDisplay, m_rtFinal);

soon

  • more pass-by-references parameters, currently rather old/lazy implementation
  • one or more running examples
  • more features (Postprocessors, Filters, )

About

3D-rendering library that was created for rendering scientific illustrations but can be used for lots of things...

Resources

Releases

No releases published

Languages

You can’t perform that action at this time.