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WebGL2 Nano Currency Proof of Work Generation

Javascript module to generate the proof of work value for Nano currency transactions with the GPU by using a WebGL2 fragment shader that calculates a Blake2B hash.

See the demo for a working implementation.

WebGL 2 provides bitwise operators unavailable in WebGL 1. These are required for the Blake2B calculation. As of time of writing, WebGL2 is supported in Chrome and Firefox, on desktop and Android. See the WebGL2 compatibility table for more information.

Installation

Download the source code from the repository or with NPM.

npm install nano-webgl-pow

Implements

window.NanoWebglPow(hashHex, callback, progressCallback, threshold);

Due to using window.requestAnimationFrame() to prevent blocking the main thread during generation, the browser tab must remain open during generation.

  • hashHex <String> Previous Block Hash as Hex String
  • callback <Function> Called when work value found. Arguments: work work value as hex string, n number of frames calculated
  • progressCallback <Function> Optional. Receives single argument: n, number of frames so far. Return true to abort.
  • threshold <String>|<Number> Optional work difficulty as 32bit (default if ommited is 0xFFFFFFF8). Original up to v20 = 0xFFFFFFC0, v21 Send,Change = 0xFFFFFFF8, v21 Receive = 0xFFFFFE00. Max is 64x from original which is 0xFFFFFFFF.

More on how to calculate threshold values

window.NanoWebglPow.width, window.NanoWebglPow.height

Width, height properties for rendered frames during generation. Larger values will load the graphics card more.

Values must be multiples of 256 but do not need to be the same. (i.e. 512x768 is ok, 510x768 is not)

Default: 512x512

Acknowledgements

License

MIT

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