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Toggle grid on/off #16

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Esshahn opened this Issue Jul 20, 2018 · 4 comments

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Esshahn commented Jul 20, 2018

A grid is always very helpful.

@nurpax nurpax added the enhancement label Jul 22, 2018

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nurpax Jul 26, 2018

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@Esshahn should the grid for the drawing screen be an alpha blended overlay on top of the char grid or should there be a 1 pixel gap between chars like in the char selector? i’d imagine no gap is better for drawing..?

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nurpax commented Jul 26, 2018

@Esshahn should the grid for the drawing screen be an alpha blended overlay on top of the char grid or should there be a 1 pixel gap between chars like in the char selector? i’d imagine no gap is better for drawing..?

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Esshahn Jul 27, 2018

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Yes, that's what I decided to go with for Spritemate, too.

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Esshahn commented Jul 27, 2018

Yes, that's what I decided to go with for Spritemate, too.

@nurpax nurpax added this to the 0.2 milestone Jul 27, 2018

@Esshahn Esshahn modified the milestones: 0.2, 0.3 Aug 4, 2018

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nurpax Aug 10, 2018

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Something like this, maybe? It's a bunch of white SVG lines blended on top of the canvas with an opacity=0.4 div.

screen shot 2018-08-11 at 12 34 34 am

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nurpax commented Aug 10, 2018

Something like this, maybe? It's a bunch of white SVG lines blended on top of the canvas with an opacity=0.4 div.

screen shot 2018-08-11 at 12 34 34 am

nurpax added a commit that referenced this issue Aug 10, 2018

@nurpax nurpax closed this Aug 11, 2018

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Esshahn Aug 11, 2018

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One note: v3to suggested for Spritemate to have vertical and horizontal divider lines in the grid, making it easier to plan the layout. It was an easy thing for me to implement, maybe it works for Petmate, too.

screenshot 2018-08-11 um 14 29 33

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Esshahn commented Aug 11, 2018

One note: v3to suggested for Spritemate to have vertical and horizontal divider lines in the grid, making it easier to plan the layout. It was an easy thing for me to implement, maybe it works for Petmate, too.

screenshot 2018-08-11 um 14 29 33

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