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mirror brushes #62

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Esshahn opened this Issue Aug 2, 2018 · 5 comments

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Esshahn commented Aug 2, 2018

(compare with Marq's tool).
A brush should be able to be mirrored horizontally and vertically.
I use that functionality quite often.

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nurpax Aug 2, 2018

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Yes, this will be added. Marq has a “smart mirror” which also rewrites the chars to find pixel wise mirrored screencodes.

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nurpax commented Aug 2, 2018

Yes, this will be added. Marq has a “smart mirror” which also rewrites the chars to find pixel wise mirrored screencodes.

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nurpax Aug 3, 2018

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Do you know if PETSCII does more than just bit exact reverse x/y matching for "smart flipping"?

I implemented it this way: https://gist.github.com/nurpax/103d675b532c3c8c9b6580900734160f and it works quite well for a lot of content, but not for everything.

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nurpax commented Aug 3, 2018

Do you know if PETSCII does more than just bit exact reverse x/y matching for "smart flipping"?

I implemented it this way: https://gist.github.com/nurpax/103d675b532c3c8c9b6580900734160f and it works quite well for a lot of content, but not for everything.

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nurpax Aug 3, 2018

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Mirroring done but rotate might not be too bad either. I noticed that it's handy if you're painting some box graphics. Also rotate+mirror current char is useful.

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nurpax commented Aug 3, 2018

Mirroring done but rotate might not be too bad either. I noticed that it's handy if you're painting some box graphics. Also rotate+mirror current char is useful.

@Esshahn Esshahn added this to the 0.3 milestone Aug 4, 2018

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Esshahn Aug 4, 2018

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I'd suggest to close this one as the main task is completed.

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Esshahn commented Aug 4, 2018

I'd suggest to close this one as the main task is completed.

@Esshahn Esshahn closed this Aug 4, 2018

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nurpax Aug 4, 2018

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yes, if you have the time, file bugs for rotate and a separate issue for rotate/mirror currently selected char. the groundwork for doing the latter part is done.

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nurpax commented Aug 4, 2018

yes, if you have the time, file bugs for rotate and a separate issue for rotate/mirror currently selected char. the groundwork for doing the latter part is done.

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