You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Reported by jteh on 2008-12-04 12:41
When an IAccessible alert event is fired, NVDA simply speaks the object and all its descendants. For Mozilla, this means that text can be read multiple times because of Gecko's text leaf nodes. Also, the role of all of the textual content will be read, which is not ideal.
Because alerts already use the IAccessible Dialog NVDAObject, the dialog text (retrieved by getDialogText) is alredy contained in the description property. Therefore, the alert event simply needs to:
Speak the alert object, which will include its dialog text.
Comment by jteh on 2009-04-01 08:27
(In #160) Now that #277 is fixed, NVDA does not use the virtual buffer at all for objects within an application (which includes dialog and alert dialog). This makes "Dialog 1" in the test case work correctly.
"Alert Dialog 1" still does not work correctly. This is because the OK button is outside the alert dialog node, which is incorrect. The button should be within the dialog in order to be classified as being part of it.
Pending further testing, I believe all of the bugs on our side are fixed.
Reported by jteh on 2008-12-04 12:41
When an IAccessible alert event is fired, NVDA simply speaks the object and all its descendants. For Mozilla, this means that text can be read multiple times because of Gecko's text leaf nodes. Also, the role of all of the textual content will be read, which is not ideal.
Because alerts already use the IAccessible Dialog NVDAObject, the dialog text (retrieved by getDialogText) is alredy contained in the description property. Therefore, the alert event simply needs to:
Blocking Inconsistent behavior with ARIA roles of Dialog and AlertDialog #160
The text was updated successfully, but these errors were encountered: