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Mouse tracking does not work well with display scaling. #6722
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It's worth noting that NVDA reports as being DPI aware, but only of the system DPI. That is, the system doesn't have to scale it for values other than 100% if the DPI doesn't change, but if the DPI changes (or I assume if you're using multiple monitors with different DPI), the system will scale it to the system DPI value fetched when NVDA starts. For reference, we use SetProcessDPIAware. The new function is SetProcessDpiAwareness, which supports the new PROCESS_PER_MONITOR_DPI_AWARE awareness level. That said, this doesn't quite explain what you're seeing. The point of DPI scaling is that the system is supposed to scale coordinates for unaware apps so they're reasonably accurate. The reason we switched to being DPI aware was because this was slightly inaccurate in some cases, but you shouldn't be seeing inaccuracy to the degree you're seeing. My concern with becoming "per monitor DPI aware" is that we then have to figure out which monitor we're dealing with when we do have to scale coordinates. I'm also not sure if wx handles this, which could mean weirdness in our GUI if a user plugs in a different monitor or changes DPI at runtime. (Right now, the system will transparently scale our GUI if this happens.) |
While this is on a single monitor, I ran into very similar problems in #4703. |
cc: @LeonarddeR this might be also of interest for you at Babbage. |
Following a query about this from a user, I tested this again and found the issue is still present with NVDA 2022.2beta3 on Windows 11 (64-bit) Version: 21H2 (2009), Build: 22000.778 |
Fixes #13370 Fixes #6722 Fixes #3875 Fixes #12070 Fixes #7083 Fixes #7915 Likely fixes #9531, otherwise close as stale/can't reproduce ### Summary of the issue: When DPI for a monitor is not set to 100%, or when using multiple monitors with different DPI settings, NVDA would: - misplace highlight frames - have inaccurate mouse tracking - have inaccurate touch screen interaction NVDA currently sets the DPI awareness via a Windows API call introduced in Windows Vista. It is recommended to set DPI through the app manifest, rather than Windows API calls where possible. Newer settings for DPI awareness have been introduced since Windows Vista. Windows 8 introduced multiple monitor DPI awareness. Windows 10 introduced a richer version of multiple monitor DPI awareness. ### Description of how this pull request fixes the issue: Background docs: https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows#per-monitor-and-per-monitor-v2-dpi-awareness When running as an executable, NVDA sets DPI awareness via the app manifest. When running through source, NVDA sets DPI awareness via Windows API calls. The most modern method available is used to set DPI awareness. - For Windows 7, DPI awareness is unlikely to improve. There may be fixes from setting it via the app manifest instead of via Windows API calls. - For Windows 8 and newer, NVDA has per monitor DPI awareness - For Windows 10 1703 and newer, NVDA has [advanced per monitor DPI awareness](https://docs.microsoft.com/en-us/windows/win32/hidpi/dpi-awareness-context), including: - Child window DPI change notifications - Scaling of non-client area - All windows will automatically have their non-client area drawn in a DPI sensitive fashion. Calls to [EnableNonClientDpiScaling](https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-enablenonclientdpiscaling) are unnecessary. - Scaling of Win32 menus - All NTUSER menus created in Per Monitor v2 contexts will be scaling in a per-monitor fashion. - Dialog Scaling - Win32 dialogs created in Per Monitor v2 contexts will automatically respond to DPI changes. - Improved scaling of comctl32 controls - Various comctl32 controls have improved DPI scaling behavior in Per Monitor v2 contexts. - Improved theming behavior - UxTheme handles opened in the context of a Per Monitor v2 window will operate in terms of the DPI associated with that window.
Using multiple monitors on Windows 10. Set different scaling percentages in the display settings dialog for each monitor.
Notice that the object that is under the mouse is not the object being read.
Setting both monitors to 100% results in the objects being reported correctly. Its worth noting that the objects reported may not even be in the same window as the mouse. For instance, the mouse may be over a notepad window, and the task bar is being reported.
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