Uno Platform - The UWP Bridge for iOS, Android and WebAssembly
What is the Uno Platform
The Uno Platform is an Universal Windows Platform Bridge to allow UWP based code to run on iOS, Android, and WebAssembly. It provides the full definitions of the UWP Spring Creators Update (17134), and the implementation of growing number parts of the UWP API, such as Windows.UI.Xaml, to enable applications to run on these platforms.
Use the UWP tooling from Windows in Visual Studio, such as XAML Edit and Continue and C# Edit and Continue, build your application as much as possible on Windows, then validate that your application runs on iOS, Android and WebAssembly.
Visit our documentation for more details.
Live WebAssembly Apps
Here's a list of live apps made with the Uno Platform for WebAssembly.
- The Uno Platform Playground (Source)
- The Uno.WindowsCommunityToolkit, (Source)
- The Uno.RoslynQuoter, a Roslyn based C# analysis tool (Source)
- The Uno.BikeSharing360 App, a Xamarin.Forms app running on top of Uno for WebAssembly (Source)
- The Uno.WindowsStateTriggers App, a demo of the Morten's WindowsStateTriggers (Source)
- The SQLite + Entity Framework Core App, a demo of the combination of Roslyn, Entity Framework Core, SQLite and the Uno Platform to manipulate an in-browser database.
Let us know if you've made your app publicly available, we'll list it here!
- Supported platforms:
- Dev loop
- Cross Platform Controls
- UWP Code Support
- Responsive Design
- Platform Specific
- Native controls and properties via conditional XAML
- Any of the existing Xamarin iOS/Android libraries available
To get started with Uno and build your first Uno app check out the QuickStart repository.
For a larger example and features demo:
- Visit the Uno Gallery and Playground repository
- Try the WebAssembly Uno Playground live in your browser
Have questions? Feature requests? Issues?
We're getting started, but there are many ways that you can contribute to the Uno Platform, as the UWP api is pretty large! Read our contributing guide to learn about our development process and how to propose bug fixes and improvements.