Skip to content

Loading…

Sand on top of stone doesn't work. #15

Open
Drexl opened this Issue · 3 comments

2 participants

@Drexl

This plugin has always worked fine for me, but when I attempt to generate a world w/ sand on top of stone it generates the stone only. This is the ONLY type of configuration that has glitched for me. The command I'm using is:

/mvc Adventure normal -g CleanroomGenerator:40,stone,10,sand

@nvx
Owner
nvx commented

Can you try with this command...

/mvc Adventure normal -g CleanroomGenerator:40,stone,10,sand

Note the ":" instead of a space. Please let me know if this fixes your issue.

@Drexl

My apologies. I did indeed use the command you listed. I merely typed it wrong in my issue report. I'll edit it.

@nvx
Owner
nvx commented

Hrm, I just tried that command on my server and it worked fine without issues. As you said it's the only type of configuration that's glitched for you, what other configs do you have that work as expected?

Also, what is the exact generation? Is it 1 bedrock followed by 40 stone and then air from there up? Or is it 1 bedrock followed by 64 stone (default), or 1 bedrock followed by 50 stone?

Please slice the world up a little (I tend to use worldedit's //chunk to select an entire chunk, then //set 0 to remote the chunk, then use a fly mod to inspect the layers) and report back.

Also can you definitely confirm that that's the command you used? Nuke the world from multiverse, delete from the disk, then re-create by copy-pasting the command. Perhaps try using another world name just to test to ensure its not old already-generated chunks causing the issue. Alternatively mabe try worldedit's //regen for the same effect, or mabe both, SCIENCE!

If you still can't get it working, please report back with the exact layers being generated, your CraftBukkit version, and a list of all other plugins installed and I'll see if I can replicate it. Also include your bukkit.yml worlds section if it's not empty.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Something went wrong with that request. Please try again.