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Mac osx 64 NWJS game unexpectedly quitting #6606
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I download and try it on Mac: |
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FWIW I tried the first link (relentless) with 0.30.3-sdk and it failed - I noticed that the symlinks in the nwjs Framework.framework package are all unix executables instead. I tried the app.nw from the faulty package in a good build package and it works fine and if I use the nwjs Framework.framework package from a standard good build in the faulty package it also works fine. The faulty package appears to have been built with nwjs-builder. |
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@Blatman thanks! |
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@Blatman Which one is the faulty package, sorry I am new to this. Specifically what do I replace, do I replace the framework.frame file with another file? Where can I get this other file to replace it with? |
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@Blatman Can you give me a working example of what you said you did, the one you said you replaced the framework.framework? I just need a working example. |
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@cloudnovel I suspect that the build process is somehow messing with the framework package - usually these are just copied as is by the build process. |
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@Blatman Okay I did exactly what you said and uploaded this to google drive: https://drive.google.com/file/d/1-I7Q_Wl9rQ8lQ8p5J6BGf4gAtaDyXoY_/view?usp=sharing Does it work for you?? Thank you so much for helping me! |
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@cloudnovel Plan B would be to take your app.nw folder out of the relentless.app package and insert into a good downloaded nwjs package - it goes in the Resources folder and can be done with cut/paste - don't use any builders for this test. Cheers. |
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@Blatman Okay I'll go home later on this after noon and try assembling it on my mac. Is there a chance uploading it to google drive messes with the framework? Could uploading to google drive also be a possible problem? |
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@cloudnovel On my Mac I just simply cut and paste the nwjs Framework.framework in order to prove. |
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HI SO DOING WHAT @Blatman did solved it, and my friends can now download the working visual novel just fine! Thank you for all your help, this can be closed now (I don't know how to close this issue) |
======== TEMPLATE BUG FORM ========
NWJS Version : 66.0.3359.139
Operating System : Mac
Expected behavior
<!- What do you think should happen? ->
For some reason the Mac visual novel game i build using NWJS Builder to generate it through npm only works on my Mac, but when I upload it to google drive and let friends download the NWJS game it unexpectedly quits. At first it was just saying that the it was an unrecognized developer, but my friends went into the security settings and disabled that and it then unexpectedly quits and crashes.
Actual behavior
<!- What actually happens? ->
On the Mac that I build the NWJS game using my Mac, it plays and opens just fine. However, when uploaded to google drive and my friends try to open it on their macbooks it unexpectedly crashes.
How to reproduce
Try these games here i uploaded to google drive, they ALL crash:
https://drive.google.com/open?id=1CSSYsNb7V6T0h_Hp8QyJ0lVyTg74Uo6S
https://drive.google.com/open?id=1HVJXz7-zIBkcR1h3hhtV6M4Mhg5jOmsr
https://drive.google.com/open?id=18To1wx-iHCPGACWUB_4N13YyDdjdGu5X
https://drive.google.com/open?id=15r8lVzCEu4Iv-oA2HMA5HNqWJj-aRDQS
All of them unexpectedly quit. I don't know what's wrong, all the windows NWJS games work just fine, just the Mac ones don't work.
I also went to the apple store to test it out on fresh mac computers and all of the games unexpectedly crash. Yes I have already tested them in new environments.
Please help!!
<!-
->
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