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Expose pawn yaw, pitch, and roll control rotation matching functionality
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Pawn](./Pawn.md 'UnrealEngine.Framework.Pawn') | ||
## Pawn.ControllerRotationPitch Property | ||
Gets or sets whether pitch will be updated to match the controller's control rotation pitch, if controlled by a [PlayerController](./PlayerController.md 'UnrealEngine.Framework.PlayerController') | ||
```csharp | ||
public bool ControllerRotationPitch { get; set; } | ||
``` | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Pawn](./Pawn.md 'UnrealEngine.Framework.Pawn') | ||
## Pawn.ControllerRotationRoll Property | ||
Gets or sets whether roll will be updated to match the controller's control rotation roll, if controlled by a [PlayerController](./PlayerController.md 'UnrealEngine.Framework.PlayerController') | ||
```csharp | ||
public bool ControllerRotationRoll { get; set; } | ||
``` | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Pawn](./Pawn.md 'UnrealEngine.Framework.Pawn') | ||
## Pawn.ControllerRotationYaw Property | ||
Gets or sets whether yaw will be updated to match the controller's control rotation yaw, if controlled by a [PlayerController](./PlayerController.md 'UnrealEngine.Framework.PlayerController') | ||
```csharp | ||
public bool ControllerRotationYaw { get; set; } | ||
``` | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
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