Releases: nxrighthere/UnrealCLR
Releases · nxrighthere/UnrealCLR
1.02
- Added auto installation tool
- Exposed gravity control per primitive component
- Exposed collision mode for primitive component
- Exposed properties for actors and components
- Exposed light components functionality
- Improved codebase and unit tests
1.01
- Added optional remapping to a left-handed, z-up world coordinate system
- Inverted assertion conditions to match the behavior of .NET assertions
- Exposed the angular and linear damping for primitive component
- Exposed texture functionality
1.0
Initial preview release