/
API_InputSimulator.cs
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/
API_InputSimulator.cs
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// This file is part of the OWASP O2 Platform (http://www.owasp.org/index.php/OWASP_O2_Platform) and is released under the Apache 2.0 License (http://www.apache.org/licenses/LICENSE-2.0)
using System;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using FluentSharp.CoreLib;
using FluentSharp.WinForms;
using WindowsInput.Native;
using WindowsInput;
//O2Ref:FluentSharp.WPF.dll
//O2Ref:O2_Misc_Microsoft_MPL_Libs.dll
//O2Ref:WindowsBase.dll
//O2Ref:PresentationCore.dll
namespace O2.XRules.Database.APIs
{
public class API_InputSimulator
{
public InputSimulator Input_Simulator { get; set; }
public double ScreenWidth { get; set;}
public double ScreenHeight { get; set;}
public double XDelta { get; set; }
public double YDelta { get; set; }
public bool DebugMode { get; set; }
public int Move_SleepValue { get; set; }
public int Move_SkipValue { get; set; }
public int Mouse_MoveTo_X_Offset { get; set; }
public int Mouse_MoveTo_Y_Offset { get; set; }
public API_InputSimulator()
{
Input_Simulator = new InputSimulator();
ScreenWidth = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Width;
ScreenHeight = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Height;
XDelta = (double)65535 / (double)ScreenWidth;
YDelta = (double)65535 / (double)ScreenHeight;// -3;
Move_SleepValue = 1;
Move_SkipValue = 3;
DebugMode = false;
}
}
public class API_InputSimulator_NativeMethods
{
[DllImport("User32.dll", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Auto)]
public static extern bool MoveWindow(IntPtr hWnd, int x, int y, int cx, int cy, bool repaint);
[DllImport("user32.dll", CharSet=CharSet.Auto, ExactSpelling=true)]
public static extern bool SetWindowPos(HandleRef hWnd, HandleRef hWndInsertAfter, int x, int y, int cx, int cy, int flags);
[DllImport("user32.dll", SetLastError=true)]
public static extern bool GetWindowRect(HandleRef hWnd, out Rect rc);
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
}
public static class API_InputSimulator_ExtensionMethods
{
public static API_InputSimulator window_Normal(this API_InputSimulator inputSimulator, Process process)
{
var windowHandle = process.MainWindowHandle;
WindowsInput.Native.NativeMethods.ShowWindow((int)windowHandle, (int)WindowsInput.Native.NativeMethods.SW.SHOWNORMAL);
return inputSimulator;
}
public static API_InputSimulator window_Maximized(this API_InputSimulator inputSimulator, Process process)
{
var windowHandle = process.MainWindowHandle;
WindowsInput.Native.NativeMethods.ShowWindow((int)windowHandle,(int)WindowsInput.Native.NativeMethods.SW.SHOWMAXIMIZED);
return inputSimulator;
}
public static API_InputSimulator window_Minimized(this API_InputSimulator inputSimulator, Process process)
{
var windowHandle = process.MainWindowHandle;
WindowsInput.Native.NativeMethods.ShowWindow((int)windowHandle, (int)WindowsInput.Native.NativeMethods.SW.SHOWMINIMIZED);
return inputSimulator;
}
public static API_InputSimulator alwaysOnTop(this API_InputSimulator inputSimulator, Process process)
{
return inputSimulator.alwaysOnTop(process,true);
}
public static API_InputSimulator alwaysOnTop(this API_InputSimulator inputSimulator, Process process, bool value)
{
inputSimulator.window_Normal(process); // make sure the window is not minimized
var HWND_TOPMOST = new HandleRef(null, new IntPtr(-1));
var HWND_NOTOPMOST = new HandleRef(null, new IntPtr(-2));
var windowHandle = new HandleRef(null, process.MainWindowHandle);
HandleRef hWndInsertAfter = value ? HWND_TOPMOST : HWND_NOTOPMOST;
API_InputSimulator_NativeMethods.SetWindowPos(windowHandle, hWndInsertAfter, 0, 0, 0, 0, 3);
return inputSimulator;
}
public static API_InputSimulator bringToFront(this API_InputSimulator inputSimulator, Process process)
{
var windowHandle = process.MainWindowHandle;
WindowsInput.Native.NativeMethods.SetForegroundWindow(windowHandle);
return inputSimulator;
}
public static API_InputSimulator moveWindow(this API_InputSimulator inputSimulator, Process process, int left, int top, int width, int height)
{
var windowHandle = process.MainWindowHandle;
API_InputSimulator_NativeMethods.MoveWindow(windowHandle, left, top, width, height, true);
return inputSimulator;
}
public static API_InputSimulator_NativeMethods.Rect windowRectangle(this API_InputSimulator inputSimulator, Process process)
{
var rect = new API_InputSimulator_NativeMethods.Rect();
var windowHandle = new HandleRef(null, process.MainWindowHandle);
API_InputSimulator_NativeMethods.GetWindowRect(windowHandle, out rect);
return rect;
}
public static API_InputSimulator set_XY_OffsetToWindow(this API_InputSimulator inputSimulator, Process process)
{
var windowRectangle = inputSimulator.windowRectangle( process);
inputSimulator.Mouse_MoveTo_X_Offset = windowRectangle.left-10;
inputSimulator.Mouse_MoveTo_Y_Offset = windowRectangle.top-10;
return inputSimulator;
}
public static API_InputSimulator wait(this API_InputSimulator inputSimulator, int sleepValue)
{
Sleep_ExtensionMethods.sleep(null,sleepValue);
return inputSimulator;
}
/*public static double xPos<T>(this API_InputSimulator inputSimulator, T control)
where T : Control
{
return (double)control.invokeOnThread(
()=>{
var location1 = control.PointToScreen(Point.Empty);
return (double)location1.X + control.width()/2;
});
}
public static double yPos<T>(this API_InputSimulator inputSimulator, T control)
where T : Control
{
return (double)control.invokeOnThread(
()=>{
var location1 = control.PointToScreen(Point.Empty);
return (double)location1.Y + control.height()/2;
});
}*/
}
public static class API_InputSimulator_ExtensionMethods_Keyboard
{
public static API_InputSimulator text_Send(this API_InputSimulator inputSimulator, string text)
{
inputSimulator.Input_Simulator.Keyboard.TextEntry(text);
return inputSimulator;
}
public static API_InputSimulator key_Send(this API_InputSimulator inputSimulator, VirtualKeyCode keyCode)
{
inputSimulator.Input_Simulator.Keyboard.KeyPress(keyCode);
Application.DoEvents();
return inputSimulator;
}
public static API_InputSimulator send_Tab(this API_InputSimulator inputSimulator)
{
"sending Tab".info();
inputSimulator.key_Send(VirtualKeyCode.TAB);
return inputSimulator;
}
public static API_InputSimulator send_Enter(this API_InputSimulator inputSimulator)
{
inputSimulator.key_Send(VirtualKeyCode.RETURN);
"sending Tab".info();
return inputSimulator;
}
}
public static class API_InputSimulator_ExtensionMethods_Mouse
{
public static Point mouse_CurrentPosition(this API_InputSimulator inputSimulator)
{
return Cursor.Position;
}
public static API_InputSimulator mouse_SetPosition(this API_InputSimulator inputSimulator, double x, double y)
{
return inputSimulator.mouse_SetPosition(x,y, true);
}
public static API_InputSimulator mouse_SetPosition(this API_InputSimulator inputSimulator, double x, double y, bool sleepAfterSetPosition)
{
var xPos = x * inputSimulator.XDelta;
var yPos = y * inputSimulator.YDelta;
inputSimulator.DebugMode.ifInfo("Setting mouse location to: {0}/{1} :: {2}/{3}".format(x,y, xPos,yPos));
inputSimulator.Input_Simulator.Mouse.MoveMouseToPositionOnVirtualDesktop(xPos, yPos);
if (sleepAfterSetPosition)
inputSimulator.sleep(inputSimulator.Move_SleepValue, false);
Cursor.Show();
Application.DoEvents();
return inputSimulator;
}
public static API_InputSimulator mouse_MoveBy(this API_InputSimulator inputSimulator, double x, double y)
{
return inputSimulator.mouse_MoveBy(x,y,true);
}
public static API_InputSimulator mouse_MoveBy(this API_InputSimulator inputSimulator, double x, double y, bool animate)
{
if (x != 0 || y != 0)
{
"moving mouse by:{0} {1}".info(x,y);
double currentX = inputSimulator.mouse_CurrentPosition().X;
double currentY = inputSimulator.mouse_CurrentPosition().Y;
double numberOfSteps = (Math.Abs(x) > Math.Abs(y)) ? Math.Abs(x) : Math.Abs(y);
double xStep = ((x != 0) ? x / numberOfSteps : 0) * inputSimulator.Move_SkipValue;
double yStep = ((y != 0) ? y / numberOfSteps : 0) * inputSimulator.Move_SkipValue;
for(int i =0 ; i < numberOfSteps ; i+=inputSimulator.Move_SkipValue)
{
currentX += xStep; //(x >0) ? -xStep : -xStep;
currentY += yStep; //(y >0) ? -yStep : -yStep;
inputSimulator.mouse_SetPosition(currentX, currentY,animate);
}
}
return inputSimulator;
}
public static API_InputSimulator mouse_MoveTo<T>(this API_InputSimulator inputSimulator, T control)
where T : Control
{
return inputSimulator.mouse_MoveTo(control, true);
}
public static API_InputSimulator mouse_MoveTo<T>(this API_InputSimulator inputSimulator, T control, bool animate)
where T : Control
{
return (API_InputSimulator)control.invokeOnThread(
()=>{
var location1 = control.PointToScreen(Point.Empty);
var xPos = (double)location1.X + control.width()/2;
var yPos = (double)location1.Y + control.height()/2;
//return inputSimulator;
return inputSimulator.mouse_MoveTo(xPos, yPos, animate);
});
}
public static API_InputSimulator mouse_MoveTo_Wpf<T>(this API_InputSimulator inputSimulator, T uiElement)
where T : System.Windows.UIElement
{
return (API_InputSimulator)WPF_Threading_ExtensionMethods.wpfInvoke(
uiElement,
()=>{
try
{
var point = uiElement.PointToScreen(new System.Windows.Point(0, 0));
return inputSimulator.mouse_MoveTo_Wpf(point);
}
catch(Exception ex)
{
ex.log("in mouse_MoveTo_Wpf");
return null;
}
});
}
public static API_InputSimulator mouse_MoveTo_Wpf(this API_InputSimulator inputSimulator, System.Windows.Point point)
{
return inputSimulator.mouse_MoveTo(point.X+10, point.Y+2);
}
public static API_InputSimulator mouse_MoveTo(this API_InputSimulator inputSimulator, Point point)
{
return inputSimulator.mouse_MoveTo(point, true);
}
public static API_InputSimulator mouse_MoveTo(this API_InputSimulator inputSimulator, Point point, bool animate)
{
return inputSimulator.mouse_MoveTo(point.X, point.Y, animate);
}
public static API_InputSimulator mouse_MoveTo(this API_InputSimulator inputSimulator, double x, double y)
{
return inputSimulator.mouse_MoveTo(x,y, true);
}
public static API_InputSimulator mouse_MoveTo(this API_InputSimulator inputSimulator, double x, double y, bool animate)
{
x += inputSimulator.Mouse_MoveTo_X_Offset;
y += inputSimulator.Mouse_MoveTo_Y_Offset;
var currentPosition = inputSimulator.mouse_CurrentPosition();
inputSimulator.mouse_MoveBy(x - currentPosition.X, y - currentPosition.Y, animate);
return inputSimulator;
}
public static API_InputSimulator click(this API_InputSimulator inputSimulator)
{
return inputSimulator.mouse_Click();
}
public static API_InputSimulator mouse_LeftDown(this API_InputSimulator inputSimulator)
{
inputSimulator.Input_Simulator.Mouse.LeftButtonDown();
return inputSimulator;
}
public static API_InputSimulator mouse_LeftUp(this API_InputSimulator inputSimulator)
{
inputSimulator.Input_Simulator.Mouse.LeftButtonUp();
return inputSimulator;
}
public static API_InputSimulator mouse_Click(this API_InputSimulator inputSimulator)
{
inputSimulator.Input_Simulator.Mouse.LeftButtonDown();
inputSimulator.wait(300);
inputSimulator.Input_Simulator.Mouse.LeftButtonUp();
// inputSimulator.sleep(500);
return inputSimulator;
}
public static API_InputSimulator mouse_RightClick(this API_InputSimulator inputSimulator)
{
inputSimulator.Input_Simulator.Mouse.RightButtonUp();
//inputSimulator.Input_Simulator.Mouse.LeftButtonDown();
//inputSimulator.sleep(300);
//inputSimulator.Input_Simulator.Mouse.LeftButtonUp();
// inputSimulator.sleep(500);
return inputSimulator;
}
}
/*
var x = (double)0;
var y = (double)0;
var interval = 50;
for(int i=0 ; i < interval ; i ++)
{
x += xDelta * (screenWidth / (double)interval);
y += yDelta * (screenHeight / (double)interval);
"X: {0} Y: {1}".debug(x,y);
sim.Mouse.MoveMouseToPositionOnVirtualDesktop(x, y);
this.sleep(50);
}
return xDelta;
*/
}