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Use :RegisterUnitEvent #124

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haste opened this Issue Mar 24, 2012 · 4 comments

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haste commented Mar 24, 2012

Added in 5.0.1.15464: self:RegisterUnitEvent(event, unitid1, unitid2).

This pretty much means we can tear out the current event system in oUF, as it implements the same feature.

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Adirelle commented Jul 20, 2012

I am looking at this too. We should be able to throw out the main event dispatcher but we still have to track registered events and frame units to reregister when the unit changes.

By the way, I am not sure if and how IsEventRegistered and UnregisterEvent interact with RegisterUnitEvent.

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Adirelle commented Jul 20, 2012

First try : https://github.com/Adirelle/oUF/tree/register_unit_events

I have yet to test it, since the servers do not let me log in.

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Adirelle commented Oct 27, 2013

Closed by haste#195 ?

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haste commented Dec 6, 2013

Yes. :)

@haste haste closed this Dec 6, 2013

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