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@@ -11,7 +11,7 @@ OAML is a library the makes it easy to implement adaptive music in games.
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Adaptive music, also known as interactive music or dynamic music, is music that reacts to what's happening on the video game. For example, if there is a battle going on, music will get more tense to stimulate the player's reaction to the battle. There is a nice paper on the subject written by David Vink that can be found on gamecareerguide ([link](http://www.gamecareerguide.com/features/768/student_thesis_adaptive_music_for_.php?print=1)).
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### How does it works?
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### How does it work?
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OAML uses short music loops to make music less linear and more interactive with the player.
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