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//
// GamePlayViewController.h
// RPG Kit
//
// Created by Philip Regan on 4/21/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "OCStrings.h"
#import "OCGameDataController.h"
#import "OCGameEngine.h"
@interface GamePlayViewController : UIViewController <UINavigationBarDelegate, UINavigationControllerDelegate, UITableViewDataSource, UITableViewDelegate, UIAlertViewDelegate>
#pragma mark - Game Data
@property (strong, nonatomic, readwrite) OCGameDataController *gameDataController;
@property (strong, nonatomic, readwrite) OCGameEngine *gameEngine;
@property (strong, nonatomic, readwrite) NSManagedObject *currentLocation;
#pragma mark - Interface elements
@property (weak, nonatomic) IBOutlet UILabel *locationTitleLabel;
@property (weak, nonatomic) IBOutlet UILabel *locationIntroLabel;
@property (weak, nonatomic) IBOutlet UIButton *accomplishmentsButton;
@property (weak, nonatomic) IBOutlet UITableView *accomplishmentsTable;
@property (weak, nonatomic) IBOutlet UILabel *locationsLabel;
@property (weak, nonatomic) IBOutlet UITableView *locationsTable;
#pragma mark - Action Stack
- (IBAction)attemptAccomplishments;
@end