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// MainViewController.h
// RPG Kit
// Created by Philip Regan on 4/14/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
#import "FlipsideViewController.h"
#import <CoreData/CoreData.h>
#import "OCGameDataController.h"
@interface MainViewController : UIViewController <FlipsideViewControllerDelegate, UITableViewDelegate, UITableViewDataSource, UINavigationControllerDelegate, UINavigationBarDelegate>
#pragma mark - Game Data
// template provided property for interacting with Core Data
@property (strong, nonatomic) NSManagedObjectContext *managedObjectContext;
// custom class that manages core user interaction and all interaction with the
// data store
@property (nonatomic, strong, readwrite) OCGameDataController *gameDataController;
#pragma mark - Interface elements
// list of games
@property (weak, nonatomic) IBOutlet UITableView *tableView;
#pragma mark - Action Stack
intercepts presses on the '+' button, creates a new game for the player to edit
and refreshes the view
- (IBAction)newGame:(id)sender;
initializes the edit mode for the tableview
- (IBAction)editGames:(id)sender;
#pragma mark - Flipside View
Template-privided code to the flip view */
- (IBAction)showInfo:(id)sender;